K. Kruizer III Engine

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Template:KoSBox K. Kruizer III Engine is a level in the K. Kruizer III area of DK: King of Swing. Including boss levels, it is the twenty-fourth level in the game, and the second-to-last stage before the final boss level, King K. Rool.

As the level's name suggests, it takes place in the engine of the K. Kruizer III, which is filled with cannons, mines, and spikes that line the walls. There are also many barrels that must be hit to alter the Kong's surroundings. Other obstacles in the level include switches, pegs that move back and forth, Barrel Cannons, and Booster Barrels. A Crystal Coconut and a gold medal also appear here to find. Although there are no enemies in the K. Kruizer III Engine, many mines get in Donkey Kong's (or Diddy Kong in Diddy mode) way.

Level Layout

At the beginning of the level, the Kong can find a large set of peg boards. Cannons are placed in spaces between the many peg boards, and they shoot fireballs at the primate. Additionally, many moving peg boards are around the cannons, while bananas stand between them and mines hover around the area. A barrel is located on the first few of the peg boards here, but when it is destroyed, another one appears next to it. When this is broken, another barrel appears at the top of the area, creating two more peg boards above. The peg boards can be used to reach a second large group of peg boards, which are set of similarly to the previous set, still having bananas, cannons, and mines.

A fourth barrel lies at the top of the second group of spikes, creating a barrel farther down when destroyed. This new barrel is placed between the two peg board groups, and mines surround it. A barrel is revealed in the bottom corner of the first peg group when this is destroyed. If the Kong breaks this barrel, another appears across from it on the other side of the area. Upon breaking this barrel, another appears above the second set of peg boards, and when it is destroyed, the final barrel appears above the middle-top of the nearby peg boards. Two small peg boards form ahead when the barrel is broken, helping the primate reach a switch that he can pull down with both hands. A barrel sits in the air to the left of here that can be destroyed with the hero's "Going Bananas" move to reveal a Crystal Coconut. Once the switch is pulled, a gate opens above, opening the path to the second area.

File:KEngine265.PNG
Donkey Kong climbs in the second area of the level.

In this area, the hero can find a large gap ahead with a line of pegs above it that he must use to cross. The pegs move up and down, with each peg moving away from each other and then back. Two peg boards are placed after the pegs. Two pairs of pegs are above them, with each two pegs moving back and forth horizontally. A mine is after each pair, and then following all of them are two peg boards. Some more pegs that move up and down are to the left of here, but this time a few mines are between some of the pegs. If the hero manages to pass all of the sharp obstacles, he can reach a peg board with more pegs above it. The pegs shake up and down. A mine is between some of them. A Barrel Cannon is at the top of the area that can blast the Kong across the section and onto some more unstable pegs. A pair of pegs is near them higher up, which the primate can use to reach a set of three more pegs nearby. Two of these pegs move in vertical paths. There is a Booster Barrel to the right of all of these pegs, which can fly the hero into an alcove nearby that holds two large Banana Bunches and the gold medal. A switch is also above the pegs that can open a gate blocking the Kong's path to a ledge with a path that leads out of the level. Template:DK:KOS