Super Smash Bros. Brawl
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Template:Infobox Super Smash Bros. Brawl is an upcoming fighting game for the Wii. It is the third game in the Super Smash Bros. Series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game is being produced by Masahiro Sakurai, who also made the last two Super Smash Bros. games. It is currently scheduled for release in the United States for December 3rd, 2007.
It has been confirmed that the game will make use of the Nintendo Wi-Fi Connection.
Story
The story's adventure is called The Subspace Emissary. This will be entirely single-player. It has been said that The Subspace Emissary will rely on character development, meaning that it involves the characters' individual backgrounds.
Mario and Kirby have just finished a battle, finishing it with a handshake. However, Meta Knight's ship, the Halberd, flies over the main stadium. It drops purple smoke onto the ground, which then turn into a group of strange robotic creatures. Then, Princess Peach and Princess Zelda, who were watching the match, run down to assist Mario and Kirby.
In screenshots of The Subspace Emissary, a Hammer Bro. and Bullet Bills were revealed as enemies. An Arwing was also seen. Additionally, Fox can be seen running away from a giant plant-like creature, and several robotic creatures imitate the moves of Samus and Meta Knight. In one of the screenshots, Pit could be seen standing in front of an unseen, glowing woman who is presumed to be the goddess Palutena.
Gameplay
A new battle mechanic will be the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the Wall Jump in Super Smash Bros. Melee. Additionally, a new technique called the Footstool Jump will be in the game. It allows players to jump on an opposing players head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well.
The game will be controlled with one of the four controlling methods:
- Wii Remote (Turned on its side)
- Wii Remote & Nunchuk Attachment
- Wii Classic Controller
- Nintendo GameCube Controller
The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.
Players will be able to set their own button configuration rather than have to play with the default configuration. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.
Characters
Veteran Fighters
Newcomers
Pit | Wario | Zero Suit Samus |
---|---|---|
File:Pitart.jpg | File:Brawl ZeroSuitSamus.jpg | |
Ike | Meta Knight | Solid Snake |
Notes
Confirmed Characters
In the E3 2006 Trailer, the first few characters introduced were the main heroes of Nintendo's most popular series. This includes Mario, Link, Kirby, Pikachu and Samus. The trailer also introduced Pit, Meta Knight, Wario and Zero Suit Samus as new characters. At the end of the trailer, Solid Snake was revealed, acting as the first Third-Party character in the series. In the end of the Nintendo World Trailer, a seperate trailer from the aforementioned one, Fox McCloud was revealed as a playable fighter.
Princess Zelda and Bowser were later confirmed on the official website on June 25th and July 3rd, respectively. Donkey Kong appeared in the 15-second E3 2007 clip on July 12th, and his profile was soon after added to the official website. The official site also announced Yoshi as a returning player on July 24th. Ike, a character from Fire Emblem: Path of Radiance (a game that was released outside of Japan, unlike the original Fire Emblem) appeared on the site on August 1st, and became the first character to be confirmed since Solid Snake. Princess Peach was seen in a recent trailer for The Subspace Emissary on August 3rd.
Speculated Characters
- Ridley was vaguely hinted, as a music track based on his theme was put on the official website.
- Captain Falcon is hinted to return, as Samurai Goroh also appears as an Assist Trophy.
- Characters from the Animal Crossing series may appear, as the famed leaf logo from the games was shown to represent both Smashville and the Pitfall, hinting there may be a character from that series as a playable character. However, the characters, most of which were seen in the background of Smashville, most likely will not be playable.
- Ganondorf was hinted when the Internet Movie Database listed a voice actor for him. [1].
- Sheik and Ganondorf were said to have been submitted for the game, as stated by gameinformer.com [2]. However, the reliability of this source is disputed.
- According to Sakurai, discussions for possible additional third-party character additions are underway, but nothing has been confirmed. The amount of third-party characters will amount to 1 or 2, according to Sakurai.
- Sonic the Hedgehog has been greatly desired to join the fray, and Sakurai has taken note of this.
Stages
Stage | Description | |
---|---|---|
Battlefield File:Super Smash Bros. Emblem.gif | Returning from Super Smash Bros. Melee, the stage will now be set in a green landscape and feature different daytimes. | |
Bridge of Eldin File:Legend of Zelda Emblem.gif | A flat stage. King Bulblin will occasionally destroy the bridge, halting the battle for a while. | |
Castle Siege File:Fire Emblem Emblem.gif | Taking place on a castle, this stage encorporates elements of various Fire Emblem games. | |
Delfino Plaza File:Mario Bros. Emblem.gif | A moving stage, comparable to Mute City from Super Smash Bros. Melee. It will feature a flying moving platform that takes the characters to various locations in Delfino Plaza. | |
Halberd File:Kirby Emblem.gif (Conjectural) |
Meta Knight's ship, which occasionally flies right through the stage. | |
Lylat Cruise File:Star Fox Emblem.gif | A stage that moves through the Lylat System. Very similar to Corneria and Venom. | |
Mario Circuit File:Mario Bros. Emblem.gif (Conjectural) |
Comparable to Mute City from Super Smash Bros. Melee; it has Shy Guys driving across occasionally as an obstacle. | |
Rumble Falls File:Donkey Kong Emblem.gif | A Donkey Kong stage similar to Icicle Mountain. It will have ladders to climb upwards. | |
Pokémon Stadium File:Pokémon Emblem.gif (Conjectural) |
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (sans the fallthrough platforms). It is currently unknown whether it also will change its terrain. | |
Skyworld File:Kid Icarus Emblem.gif | Pit's homeland. It consists of several breakable platforms. | |
Smashville File:Animal Crossing Emblem.gif | The stage's datetime is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. | |
Yoshi's Island File:Yoshi Emblem.gif | Yoshi's Island is based on its appearance in Yoshi's Island DS. It will change seasons. |
Items
Item | Description | |
---|---|---|
Assist Trophy File:Super Smash Bros. Emblem.gif | Comparable to the Poké Ball, makes an Assist appear with a random effect. | |
Banana Peel File:Super Smash Bros. Emblem.gif | Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them. | |
Barrel File:Super Smash Bros. Emblem.gif | Contains a random item. | |
Bumper File:Super Smash Bros. Emblem.gif | Lies on the ground or floats in the air and hits back all characters touching it. | |
Cracker Launcher File:Super Smash Bros. Emblem.gif | Shoots out fireworks. Players can aim with it. | |
Crate File:Super Smash Bros. Emblem.gif | Contains three random items. | |
Gooey Bomb File:Super Smash Bros. Emblem.gif | Can be attached to the ground or a character and explodes after a few seconds. | |
Pitfall File:Animal Crossing Emblem.gif | Can be set on the ground. Other characters fall straight through the ground when walking over it. | |
Poké Ball File:Pokémon Emblem.gif | Makes a random Pokémon appear and fight for the player. | |
Power Suit File:Metroid Emblem.gif | Appears after Samus's Zero Laser. Can be thrown to hurt other characters. | |
Sliding Box File:Super Smash Bros. Emblem.gif | A Crate with wheels at the bottom, which glides away when hit. | |
Smash Ball File:Super Smash Bros. Emblem.gif | Lets the character use their Final Smash move. | |
Smoke Ball File:Super Smash Bros. Emblem.gif | Emits a large cloud of colorful smoke. Doesn't do any damage. | |
Super Scope File:Super Smash Bros. Emblem.gif | Shoots out many small energy balls or three ones. Can also shot while walking or in mid-air. |
Music
Famed Final Fantasy composer Nobuo Uematsu contributed the main theme of the game. It is unknown whether he will be composing additional tracks.
The official Super Smash Bros. Brawl website lists a total of 36 composers to work on music for the game. Uematsu is not listed. [3]
A remix of Menu 1 from Super Smash Bros. Melee will be used for the stage Battlefield. The official website revealed a track called Yoshi's Story: Ending [4], which is a remix of the ending music to Yoshi's Story. It also features Yoshi's voice during the track. A track from the original Metroid game was also revealed. It is called Metroid: Boss Battle Music [5], or Ridley's Theme. It is the theme music of when Ridley appears in the Metroid game. A medley from The Legend of Zelda: Ocarina of Time [6] was shown on the official website. It is combination of many music tracks from the said game. It also includes a remix of Saria's Theme, an alternate tune that played on the Great Bay stage in Super Smash Bros. Melee. Recently, a Star Fox music track was revealed, titled Star Fox: Space Armada [7]. It is a remix of the Corneria stage music from Melee.