Template:PM enemy
Paper Mario Enemy | |||
PM enemy | |||
Max HP | |||
Attack | |||
Defense | |||
Location(s) | |||
Items | |||
Moves | |||
|
Look carefully at these instructions:
There are 12 variables to this template. Only 7 are needed for PM enemies, 9 for PM2 enemies.
{{pmenemybox |align= |PM1= |PM2= |name= |image= |level= The enemy's level. If Mario's level matches or exceeds the enemies', we will not earn any Star Points at all. Enemies in The Thousand-Year Door whose levels are 0 (Shadow Queen, Bonetail, Bullet Bills) will drop a single Star Point until Mario leaches Level 99. |hp= The enemy's HP at the start of the battle. If an enemy does not start at its max HP, the current HP will be listed, then its max. |atk= The enemy's general attack power. |def= The enemy's defense power. |location= The enemy's location(s). |tattle= The enemy's description(s) from Goombario and/or Goombella's Tattle. |log= The enemy's description from the Tattle Log in the menu. |items= The items dropped from the enemy after the battle. |moves= A list of the enemy's moves. }}
Align takes care of the alignment of the table (default is right). If the enemy is in both games or all 3, use this template twice (and {{spmenemybox}}) in one section, aligning them all to the center, making a nice comparison. Ignore and leave PM2 blank if it's a PM enemy. If it is a PM2 enemy, fill in yes. Fill in yes for PM1 ONLY if PM2 is left blank. The extra fields log, items, and the bestiary end section will appear automatically so you can fill in those sections. Name is for the rare case when there is a small difference between the names in different games (i.e. Spiked Goomba and Spiky Goomba); the default is {{PAGENAME}}. Image is still optional.