Super Paper Mario

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Template:Infobox For more uses, see Paper Mario (disambiguation).

Super Paper Mario is a RPG-type platformer for the Wii, in the vein of the classic Mario titles, but with the aesthetic qualities of the Paper Mario series. However, it's not just a 2D side-scroller. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions. As Nintendo Power magazine describes it, the game is the first "5D" sidescrolling videogame.

The player must start out with is Mario, as time moves on Princess Peach, Bowser, and even Luigi will be playable and switched at anytime via the + menu. The characters in the game are able to transform into humongous 8-Bit sprite versions of themselves, and plow through enemies and bricks with reckless abandon. Interesting to note is that the giant characters are actually versions of the original Super Mario Bros. sprites, blown up to epic proportions.

The game was originally planned for the Nintendo Gamecube, but Nintendo changed it to the Wii. Additionally, the game was originally going to be released in 2006, but the year has been changed to 2007. All of the graphics in the game also seem to have pixelated effects, including small squares to make up colors of objects and backgrounds; however, they are visible and share a style with Mario's Super Picross. Super Paper Mario has recently been released in North America on April 9, 2007.

Story

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File:Wedding.jpg
The interdimensional wedding, where the Chaos Heart is being created. This particular part is slighty different in the final game.

As so many stories start, Princess Peach has been kidnapped and, upon hearing this news, Mario and Luigi set off to Bowser's Castle to save her from Bowser, whom they suspect to be the kidnapper. However, it is not true. Once they arrive and confront the Koopa King, he says that he was just about to do that. That's when the evil Count Bleck, a mastermind who refers to himself and others in third person, appears, along with Peach. He uses his control of black holes to render Mario unconsious, then takes Bowser, the Koopa Troop, Luigi, and Peach to Castle Bleck, which is in another dimention. Mario is the only one left in the keep, still out-cold. Bleck has possession of a book named Dark Prognosticus which tells of a marriage of a powerful king, and a pure-hearted princess, that will open a dimensional rift ("The Void") that will swallow the whole universe.

File:933012 20060509 screen002.jpg
Mario in Chapter 1-1 beta, flipped to the 3-D dimension.

Later on, Peach regains her own consiousness to find herself and Bowser in wedding outfits. It's a wedding that's been aranged by Count Bleck, where Peach is about to get married to Bowser! Bleck, acting as the preist, asks both of them if thay will "take each other as their lawfully wedded husband/wife until their games are over". Bowser joyfully says yes, but Peach refuses. She is then put into hypnosis by Bleck's assistant, Nastasia and forced her to say "I do". Luigi, also in the area, wakes and tries to stop Bleck. But it's too late-because of the the bonding of Bowser and Peach, the Chaos Heart has appeared. Bleck begins laughing evily and flees the scene with the Heart.

Meanwhile, Mario is awakened by a Pixl named Tippi, who brings him to the town of Flipside. Here Mario meets Merlon. Merlon has the opposite of Bleck's book called the Light Prognosticus, and he explains to Mario that the book tells of a hero to stop Bleck, which exactly describes Mario. But before he can do anything, he must find the eight Pure Hearts, one of which Merlon has.

Using the Pure Heart, Mario gains access to Lineland, the first world. He manages to find the Flip wizard, Bestovius, and gains the ability to filp between dimentions. He uses this ability quite often, for it helped him proceed to Mount Lineland and Yold Town, where he found another Pixl, Thoreau. This Pixl proved to be very handy later on when Mario got to the Yold Desert. Here, Mario was greeted by O' Chunks, a minion of Count Bleck with a Scottish accent who attacks him. Mario used Throeau to beat the thug easily, and procceded onward to the Yold Ruins. There, Mario went through some ticky traps and puzzles, until he made to the top of the ruins, where he was greeted by Fracktail. The robotic dragon was about to let Mario pass, until another minion of Bleck, Dimentio, comes and corrupteds him. He fights Mario, but was soon defeated. Mario then enters the sanctum Fracktail was guarding, and was given a Pure Heart by Merlumina.

He returns to Flipside, where his finds Peach unconcious and, revives her with some Spicy Soup. After picking up Peach, they head to Gloam Valley, where a Bob-bom-like Pixl, Boomer, joins them. The group finally reaches Merlee's Mansion, where the next Pure Heart was said to be at. They meet Merlee's maid, Mimi, who makes them do slave labor after breaking her vase worth 1 million Rubees, and Slim, a Pixl who helps out by giving them the ability Mario got back at Hooktail Castle. Later on, Mimi reveals herself as a shapeshifter who serves Count Bleck, and chases them around the basement in the form or a huge spider. Mario and Co. eventually finds Merlee, who uses her magic to render Mimi un-invincible. The gang squashes the shapeshifter like a bug, and is awarded the next Pure Heart from Merlee.

Meanwhile, Luigi attempts to escape from Castle Bleck, but is captured by Goombas and Koopas under Nastasia's control, and receives a terrible fate offscreen. Mario and Peach use the next Pure Heart to enter the Bitlands, where Tippi is kidnapped by Francis, the nerdy chameleon. They meet the Pixle Barry, who gives them advice for on their way to Francis' home, then returns to his hiding place in a bush. While they are going through the Bitlands, Mario and Peach come across Bowser, and after getting a good beating, and some talking into, enlists his help to find the Pure Hearts with them. The three manage to get to the next area, the Tile Pool. Here, they meet the Pixl Thudley, who helps them escape the 8-bit waters (but not until after they beat up the gargantuan squid, Big Blooper, that is). Afterwards, the scale the giant Dot Wood Tree, and confront Dimentio (again in Mario's case). They defeat him, and ride the pixlated red wind to the end of that area. At last, they reached Fort Francis, where they freed yet another Pixl, Carrie. With her help, Mario and Co. managed to get around the fort to get the secret passwords to Francis' room. Unfortunately, the cat-like door shot lasers at Mario and Bowser, so only Peach could enter. Alone, she faced Francis, who got a bad case of infatuation, and used a dating simulator to win her over. He failed miserably, resulting in his program going up in smoke. But when he finds out that she's after Tippi (whom he called Francine), he quickly retaliates. Mario and Bowser come in to aid her, and the trio toppled the geeky chamelion, and rescued Tippi. Tippi was so grateful that a Pure Heart came out of nowhere!

More later...

Between chapters, an all-dialogue narrative takes place, concerning the story of two lovers named Blumiere and Timpani, which becomes increasingly relevant to the main story of the game. Template:Endspoiler

Gameplay

Playable Characters

Playable characters are

  • Mario – He has the ability to view the two dimensional world from the side, making a three-dimensional path that would normally be impassible. However, this uses up power from his ability meter, then his health, and at the same time restoring the power gauge.
  • Princess Peach – She can use her parasol to float long distances and deflect damage. Playable after Chapter 1, she at first starts out in Castle Bleck, then ends up at Flipside. After this, she joins Mario in his adventure. She becomes unplayable in two points however; from after Chapter 6 to the middle of Chapter 7-3, and from the end of Chapter 8-2 to the middle of the fight with Count Bleck.
  • Bowser – He is able to breathe fire, a far more powerful attack than other attacks, and his jumps deal double the damage. Playable from Chapter 3 onwards except from two points; from after Chapter 6 to the middle of Chapter 7-2, and from the end of Chapter 8-1 to the middle of the fight with Count Bleck.
  • Luigi – He has a higher jump than the others, allowing him to reach places otherwise inaccessible. First playable after Chapter 2, he begins in Castle Bleck. Afterwards, he does not become playable again until Chapter 7 onwards, when he joins Mario's party. There are two more instances where he is not playable: from the end of Chapter 8-3 to the middle of the fight with Count Bleck, and the entire fight with Super Dimentio.

Audience

File:SPMaudience.png
Super Paper Mario's audience.

The Audience is a group of generic creatures who will appear whenever Mario, Peach, or Bowser attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. They appear on the sides of the screen and say "Nice", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on and enemy. The audience in this game only has a handful of species from the previous game, taking out most of the species.

Items

Attack Items

  • Fire Burst – Broils enemies with searing flames.
  • Ghost Shroom – Summons a Ghost Shroom to damage enemies.
  • Ice Storm – Pelts enemies with frigid shards of ice.
  • Pow Block – Rattles enemies on the ground and ceiling.
  • Shell Shock – Rams into enemies when you kick the shell.
  • Shooting Star – Showers enemies with a flurry of shooting stars.
  • Thunder Rage – Strikes enemies with lightning.
  • Volt Shroom – Briefly paralyzes enemies the player touches.

Defense Items

  • Block Block – Makes the player invincible temporarily.
  • Courage Shell – Temporarily reduces the damage the player takes by half.

Recovery Items

Miscellaneous Items

  • Bone-In Cut – Temporarily doubles the player's Attack.
  • Catch Card – Catches an enemy's soul (rarely works).
  • Catch Card SP – Catches an enemy's soul (almost always works).
  • Gold Bar – A bar worth around 100 coins.
  • Gold Bar x3 – A trio of gold bars; worth around 300 coins.
  • Gold Medal – A medal worth 10,000 points.
  • HP Plus – Raises HP by 5 permanently.
  • Mega Star – Makes the player huge and invincible for a short time.
  • Mystery Box – Becomes a random item when used.
  • Pal Pill – Summons little buddies to surround and defend the player.
  • Poison Shroom – Poisons and damages the player.
  • Power Plus – Raises Attack by 1 permanently.
  • Sleepy Sheep – Briefly puts enemies to sleep.
  • Slow Flower – Temporarily slows down time; triples value of coins and points.
  • Speed Flower – Temporarily speeds up time; triples value of coins and points.
  • Star Medal – A medal worth 1,000 points.
  • Stop Watch – Stop enemies in their tracks.

Important Items

Bosses

File:009.png
Big Blooper in Chapter 3-2.

Pixls

Pixls are new creatures in the game that give Mario and crew new abilities. There are twelve in total, three are optional.

Pixl Information
Tippi Tippi is the first Pixl that Mario will find. She resembles a butterfly, and can find secrets and areas previously inaccessible without her. She will also give information on characters and give the crew hints. Tippi is unique because she is always active, so Mario will always have two Pixls out at once (one of which is always Tippi). Tiptron will get this power at the end of the game when Tippi leaves you.
Thoreau Thoreau resembles a hand. He grants the chacters the ability to pick up enemies, and then throw them. Nintendo Power noted that this ability is probably a reference to the move that the characters could perform in Super Mario Bros. 2 or Doki Doki Panic.
Boomer Boomer possesses the ability to turn into a bomb, and blow up. This will uncover secret areas, and can kill certain enemies. He is usally the key in many boss battles as well.
Slim Slim will allow Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also if the player stands still s/he'll become invisible.
Thudley Thudley will give Mario and friends the ability to Ground Pound.
Carrie Carrie is able to turn into a platform that can carry Mario and Co. through dangerous places, to safety. She can travel over spikes and take no damage.
Fleep Fleep can flip objects caught in a different dimension back to its original one. Look for shining objects that resemble a lightning bolt.
Cudge Cudge lets Mario use a hammer like in previous Paper Mario titles. It can slam down posts, break open areas, and gives alot of damage!
Dottie Dottie has the ability to shrink the main character. You can then go into little red doors. (They are shops with hard to find items)
Barry Barry can surround the main character with a strong barrier that can destroy enemies in its way. (optional)
Piccolo Piccolo plays music that can cure Mario and team from any status problems (such as poison or burned). (optional)
Dashell Dashell provides a speed boost for the party. (optional)
Tiptron Although not a Pixl, Tiptron can be bought off of Francis for 999 coins as an additional partner. It replaces Tippi at the end of the game and has all of the same powers as her, even her consciousness. (optional)

Artwork

Trivia

  • In Chapter 3, there is an area that is a recreation of Super Mario Bros's 1-2.
  • Parts of chapter 1-1 are like Super Mario Bros. 1-1, and Chapter 5-3 has a nearly perfect recreation of Super Mario Bros. 2-1, complete with coin heaven. (Even though the level is underground)
  • Before fighting Fracktail, when he checks his database for Mario, the Wii Shop Channel loading logo is displayed in his eyes complete with chimes.
  • The game has a noticeably darker theme to it than any previous Mario game, with scenes like Mimi cracking her neck and transforming, King Sammer's Kingdom being obliterated into a white void, Bowser seemingly dying, and quite a few others.

Links

Official Site

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