User:A Paragoomba and the Koopa Bros./Workity Work
List of Luigi's Mansion beta elements
This is a list of beta elements from Luigi's Mansion.
Early builds
The game was first shown at the Nintendo Space World 2000, as one of the few games that was made during the time. It is said that the game was going to be for the Nintendo 64, but was later moved to the Gamecube, because the 64 was near it's end. There is two speculations for this:
- The sound effect when Luigi gets one of Mario's items for Madame Clairvoya is the same sound when Mario enters a painting in Super Mario 64
- There is a cropped image called "Test.bti", which has Princess Daisy's artwork from Mario Tennis 64.
The game was also able to be played in 3D with an add-on, but was cancelled because a part of it would have been too expensive at the time the game was made.
First Build
- In the original opening, Luigi went in without the flashlight he has in the final game and gets scared by a Blue Twirler, causing him to slide down the rails and dodge the falling set of chandeliers, making Luigi scream. [1]
- The Poltergust 3000 was originally called the Poltergust 400, and was more boxy. It had an overheat meter and whenever it reach 10, it would explode, causing Luigi to drop to the ground, this later became a ghost counting meter, this was removed too.
- In the end of Space World 2000, a one second video of three blue ghosts (which resembled Blue Twirlers) who were sitting around a table playing poker, they make a cameo in the ending of the game, on a part of the Ghost Portrificationizer.
- The Mansion was shorter with less windows and no chimneys and also had a longer walkway, less tombstones and a horse carriage outside and was much darker.
- There was originally gonna be a white Ghost called the "Basher", they would creep up on the plumber (causing the Game Boy Horror to flash instantly) and then say "BAAAAAAAAAH!", causing Luigi to crawl away and lose his HP, but regains half of it back.
- Several different kinds of mansions were planned for the final game, including an apartment complex, a dollhouse, a ninja mansion and a Japanese-style house. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[2]
- Several ghosts went through changes.
Ghost differences
- Boos had full teeth and no tongues and were simple to catch and more common.
- King Boo was also different, looking the same as in the final product but had no crown.
- Gold Ghosts were going to be fat, aqua ghosts and then purple and then white, before becoming gold.
- Purple Punchers were going to be green with huge noses, then gold and eventually the one that is shown in the final version.
- Blue Twirlers were pink with huge noses.
- Portrait Ghosts had 50 HP and would drop coins instead of hearts.
- Spooky had a different personality.
- Lydia didn't look at the mirror when battling her.
- Capturing Boolossus ended the demo, meaning Area 4 ghosts were not seen.
- Gold Mice and Bats were pale colored and resembled normal ghosts.
Room differences
Second Build
- There were going to be several nozzles for the Poltergust, but can only be used with replay codes.
- The Game Boy Horror was going to be a 24 hour clock, presuming Luigi had to find Mario before a certain time and if not, a Game Over clip would play. This shows Luigi outside the Mansion, looking severely depressed, it was then going to be a third-version view. These two modes are still found in the coding an can be made into AR Codes.
- Luigi was actually able to explore E. Gadd's lab, it has two doors (which lead to the Training Room and the Ghost Portrificationizer Room) and a ladder which leaded to nowhere, presuming Luigi was able to get to the Mansion and Lab via the ladder.
- There are three unused ending pictures, which were likely used for the ending. The worst showed Luigi in his beta depressed form holding a daisy, the good showed him doing a peace sign, and the best showed him doing two peace signs.
- Ghosts would have made different sounds when taunting Luigi.
four unused dialogue logos were planned, they are:
- Bowser
- Green Toad
- Mario
- Gold Ghost
There are also several unused music tracks:
- Mario Fanfare.
- Mario's portrait.
- Space Room.
- Total Score. (a shorter version of the Space Room theme)
- Bogmire Cutscene.
- Drumbeat.
- an early Totaka's Song.
Gallery
- Blue Beta Ghosts.jpg
The three unusual poker-playing ghosts
- BetaMansion.png
The original design of the mansion.
- Luigibusters42 640w.jpg
An early version of the Parlor or Dining Room - Luigiscream.jpg
A Part of the unused beginning. - Luigis19.jpg
An early version of the Nursery. - Garbageghost.jpg
An early version of the Wardrobe Room.
- Rec room.JPG
An early version of the Rec Room.
- Pinkghost.jpg
The Basher. - Lmbetathing.jpg
Another early feature of the Game Boy Horror. - Safari room.JPG
An early version of the Safari Room. - Luigis14.jpg
The early Game Over screen. - LM-Endingbad.png
The leftover "bad" rank. - LM-Endinggood.png
The leftover "good" rank. - LM-EndingrankA.png
The leftover "great" rank. - White beta ghost.png
An early Basher. - Orange beta ghost.png
An early Purple Puncher. - Pink beta ghost.png
An early Blue Twirler. - Beta King Boo.png
An early Boo. - LMNP1.jpg
A Nintendo Power Magazine of Luigi's Mansion Pg. 36. - LMNP2.jpg
A Nintendo Power Magazine of Luigi's Mansion Pg. 37. - LMNP3.jpg
A Nintendo Power Magazine of Luigi's Mansion Pg. 38. - LMNP4.jpg
A Nintendo Power Magazine of Luigi's Mansion Pg. 39. - LM1.jpg
A Dark Purple Basher. - LM2.jpg
A Maroon colored Basher. - LM3.jpg
A Basher scaring Luigi. - 3 Beta Ghosts.png
The portrait of the blue ghosts seen above.
- DaisyMTN64.png
The full version of the image intitled "Test.bti", a picture of Daisy's Mario Tennis 64 look.
- Unused Dialogue faces.png
All unused dialogue icons.
- First Gallery Beta.png
The first beta design of the Gallery.
- Second Gallery Beta.png
The second beta design of the Gallery.