Time Limit

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A Time Limit, or Timer, is instituted in many Mario series games, especially early platformers.

Time Limit in Platformers

Mario on the Time Limit mission of Bowser's Lava Lair in Super Mario Galaxy 2.

All the Super Mario Bros. games (not including the Yume Kojo: Doki Doki Panic version of Super Mario Bros. 2), Super Mario World, and New Super Mario Bros. have time limits in most levels, that is, a certain amount of seconds to finish the level. These limits usually start large (300/400), but are no less than 200 and are used as a means to keep the player moving throughout the level, and not have a luxury of "waiting" for enemies to clear on their own by falling down a pit, for example. Faster music cuing the player to finish up the level occurs often if there are less than 100 seconds left. Also, when a level is finished successfully, the time left is multiplied by a certain number, varying by game (often 50), and added to the player's score.

However, levels are designed in such a way that they can be beaten well before the time limit expires. If it does expire on a tortoise-moving player, a life will automatically be lost, along with a "time up" message before being returned to the level or map screen. If the player starts at a midway point in a level after losing a life, the time resets all the way back up to the original starting time, making it easier to complete.

Some platformers' levels use the time limit to provide an additional challenge. An example is the Super Mario World level Funky.

Also, Super Mario Galaxy and Super Mario Galaxy 2 uses the time limit as a challenge (a legitimate one at that), but only while Speedy Comets and some Purple Comets orbit the galaxy and some mini-game challenges.

Mario Platformers with Time Limits

Mario Platformers without Time Limits

Time Limit in Spin-Offs

Time limits appear in many Mario spin-off titles ranging from go-kart racing to sports.

Sports

In sports games such as Mario Smash Football and Mario Strikers Charged Football, the match has a certain time limit which can be manually set from two to fifteen minutes. If the scores are equal after the time has run out, sudden death will commence. Mario Hoops 3-on-3 also has a time limit for all basketball games ranging from 1:40 to 3:20 divided up into two or four periods with 2:30 as the default amount.

Mario Sports Mix

The Time Limit at the bottom-right corner and the Shot Clock at the bottom-left corner in Basketball from Mario Sports Mix.

The new sports game, Mario Sports Mix, includes a time limit as well, and the only sport that doesn't have it is volleyball. The limit can be manually set in the sport's exhibition mode. Also, in the game, party games have a time limit, and the only one that doesn't have it is Harmony Hustle. The Shot Clock is also considered a time limit in this game, and the only two sports that use it are Basketball and Dodgeball. Just like the game clock, the Shot Clock can be manually set in the exhibition mode of these two sports. In Basketball, each team is given twenty-four seconds to shoot the basketball while Dodgeball has thirty.

Mario Kart series

The Mario Kart series also has a time limit and comes in various ways like collecting Shine Sprites, battling, and missions.

Mario Kart: Double Dash!!

The Shine Thief battle game from Mario Kart: Double Dash!! has a time limit for holding the Shine Sprite. If the characters hold on to it when the time limit ends, then that team wins. The limit decreases when the team gets hit with an item.

Mario Kart DS

In Mario Kart DS, the battle game Shine Runners has a sixty second time limit for collecting Shine Sprites. When time is up after the first round and when someone has the least amount, they will be out for the rest of the game and an additional thirty seconds is added for each new round. Time limits are also found in some missions in Mission Mode.

Mario Kart Wii

File:Delfino Pier.jpg
The Battle Mode timer in Mario Kart Wii.

Mario Kart Wii also has a timer for all Battle Mode games. The time limit for all Battle Mode games is 180 seconds (three minutes) with faster music coming in at the final minute of battle.

Mario Party series

File:MP5headwaiter.jpg
The Time Limit at the top of the screen in the Mario Party 5 mini-game Head Waiter.

The Mario Party series also has a time limit for most of the mini-games ranging from three seconds to five minutes with thirty seconds as the default amount. When the timer runs out or when it stops, the mini-games end.

Super Smash Bros. series

In the Super Smash Bros. series, the Time mode is one of the rule setting options for VS mode. After the set time limit has run out, the KO scores of the players are tallied up and the player with the most points wins. Coin mode works the same way, but with coins as the scoreboard for each match. Even Bonus mode has the same thing as the other two modes, but they don't know the final score until the end of the match. The Home-Run Contest from Super Smash Bros. Melee and Super Smash Bros. Brawl has a ten second time limit so players can smash Sandbag as far as possible.

Donkey Kong Country series

In the Donkey Kong Country series, the time limit appeared in various Bonus Levels, telling them how much time the Kongs have left in the challenge. If they collect everything before time runs out, then they'll get a prize for finishing it like DK Coins, Kremkoins, and more.

Donkey Kong Country Returns

File:WonkyWaterway365.png
The time limit at the top-right corner as seen in the Bonus Level of Donkey Kong Country Returns.

In Donkey Kong Country Returns, the Bonus Levels have a thirty second time limit. Here, Donkey and Diddy Kong must collect all of the bananas, Banana Coins and Extra Life Balloons. If they collect them all before time expires, then they are rewarded with a Puzzle Piece.

Countdown Timer

The Countdown Timer is another type of time limit that appeared in the Mario series. It tells the player when to start anything in the series like racing, mini-game challenges, battles, and more. Most timers start at three, while others have more.

Yoshi's Island series

Main article: Countdown Timer

In the Yoshi's Island series, the timer appears on the top of the screen to tell the player how much time the Yoshis have to save the baby he is currently on in the game. When the timer runs out, some Toadies will take the baby and the Yoshi will lose a life. The timer always starts at ten when the stage began and it can be increased by getting stars and passing through the Middle Ring.

Mario Kart series

Mario Kart: Double Dash!!

In Mario Kart: Double Dash!!, the countdown timer tells the player when to start the race or battle. It always appears on the center of the game screen. In order to start the countdown, Lakitu must drop his right hand (left in Mirror Mode). Each time he drops his hand, one of the signal lights will turn red and a corresponding number will appear. When the timer reaches zero and when all of the lights turn green, the race or battle can officially begin and the player can do a Rocket Start or a Double Dash!!.

Mario Kart DS

In Mario Kart DS, there are some minor changes. This time, players can only hear the countdown "beep". When the player hears that sound, it means that the corresponding number will spin and fade on the top screen and when the fourth "beep" is heard, the race begins. So, once players hear the race fanfare, the countdown will begin immediately.

Mario Kart Wii

File:Rocket Start (Mario Kart Wii).jpg
The countdown timer's Mario Kart Wii appearance, showing "GO!" on the screen.

In Mario Kart Wii, the countdown timer makes a return appearance and shares the same thing as the Double Dash!! version but with a few small changes. For this version of the timer, the corresponding number fades when one of the lights is red and when all of the lights of the signal turn blue, the screen now shows "GO!" instead of "START!".

Mario vs. Donkey Kong: Mini-Land Mayhem

In Mario vs. Donkey Kong: Mini-Land Mayhem, the countdown timer tells the player when to start a battle against Donkey Kong, when to start a special level, and when to start the mini-game.

Super Mario Galaxy series

File:Rightside Down Galaxy - The Great Crate Incinerator.jpg
The Countdown Timer as seen in Super Mario Galaxy 2, signaling the start of the Crate Burning mini-game.

In Super Mario Galaxy and its sequel, the timer shares the same thing as the Mario Kart series but, it is used in various mini-game challenges like Crate Burning, Fluzzard racing, The Chimp's challenges, and more.

Super Smash Bros. series

In Super Smash Bros. and Super Smash Bros. Brawl, the timer appeared on the top of the screen to signal the start of each and every match. When the announcer of the game counts down from three, the fighters will make an entrance to the battle arena. When there's only five seconds left until the end of the match in all three installments of the series, the announcer will count down from that corresponding number, giving the fighters one last chance to attack.

Trivia

  • The countdown sequence for Super Mario Galaxy 2 is exactly the same as the timer from Mario Kart: Double Dash!! and Mario Kart DS, but the color of the sequence is different. In these two Mario Kart games, it has a yellowish-orange color while in Super Mario Galaxy 2, the sequence has a greenish-yellow color for the first three numbers, and red for "START!".