Boomsday Machine

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 23:49, May 23, 2010 by Marioguy1 (talk | contribs)
Jump to navigationJump to search

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.

Bowser Jr.'s Boomsday Machine is a castle-like boss who appears to be in the game Super Mario Galaxy 2. It is fought in a level of Bowser Jr.'s Boom Bunker. Bowser Jr.'s new ride is a fireball-spewing tower of death. There are ample Cloud Flowers around the area to grab. Ascending these and using them to get to the top of the tower is what this battle is all about. For the first round,Mario must run for one of the updrafts, spin to create cloud and ride it to the Cloud Flower refill. From here, he can long-jump to the top of the Boomsday Machine with the help of a few cloud platforms. He should try to jump slightly diagonally so you avoid the cloud-zapping yellow projectiles. Once Mario reaches the top of the tower, ground-pound the glass. He needs to do this two more times! The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under Mario's feet. Mario should still be able to just long-jump to the top of the tower in the same manner, he should just be ready to make a backup platform if he gets sucked up. Mario also need to watch out for an electric shield that covers Bowser Jr.'s dome periodically. He may have to use a cloud platform to wait this out before making his second attack. In the final round, the tower goes mobile. This makes Mario's climb to the top more difficult, since Bowser Jr.'s dome is much higher up, but the moving tank doesn't present that much more of a threat. He still needs to watch out for yellow projectiles, the spinning fire wheel and the vacuum attack, but Mario should really focus on climbing.

Once Mario reaches the top of an updraft, he needs to use the Cloud Flower refill to get to an even higher cloud tier. He should use long jumps to get to the distant cloud and he can score another refill. From here he can reach the brittle dome with his cloud platform recharge. Ground-pound the glass dome a third time to take Bowser Jr. out.