Super Mario Advance 2: Super Mario World

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Super Mario Advance 2: Super Mario World is the second game from the Super Mario Advance series made for the handheld game system Game Boy Advance, and released in 2002. The game is a remake of Super Mario World for the Super Nintendo Entertainment System, bearing many new features on gameplay, content, and graphics. Mario, Luigi have voices added to them in this version. Other new features include Luigi as a playable character for player 1, more Message Blocks, and Yoshi Coins in all levels. The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in the United States and 5,460,000 copies worldwide. Additionally, Luigi's sprite has been changed and made taller than Mario to match his normal appearance, and the Mario Bros. classic game has been included in the game (like the other Mario Advance games), with multiplayer playable.


Items & Power-Ups

File:Smw powerup.jpg
A chart illustrating Mario's powerups in this game.

The game borrows many items from the original game from which it was based, which include:

Power-Ups

Mushroom- Mario or Luigi can eat a Mushroom to become "super."

Fire Flower- With a fire flower, the Mario Bros. can shoot fireballs at enemies.

Cape Feather- Using this feather, the Mario Bros. can fly.

Star- With a Star, the Mario Bros. will become invincible for a couple of seconds.

Items

1-Up Mushroom — If Mario or Luigi collects one, they'll get a 1-Up.

3-Up Moon — If Mario or Luigi collects one of these, they both get three extra lives. These are very rare being the first at Yoshi's Island 1.

Key and Keyhole — If the Mario Bros. put a key in a keyhole, a secret level will be unlocked.

P-Balloon — Mario and Luigi fatten up and inflate like balloons when they touch this item, allowing them to float in all directions for a short length of time.

P-Switches — When the blue switch is pressed, blocks transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as Spinies, will transform into Silver Coins. After a short period of time, the changes made by either switch will revert to normal.

? Ball — An item that is required to successfully complete certain levels.


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