Mario Kart 64

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Mario Kart 64 (originally titled Super Mario Kart R) is the second game in the Mario Kart series. It is for the Nintendo 64, and is also available on the Wii's Virtual Console. It is the series' first step into 3D graphics. However, the drivers themselves were not in 3D.

It has set many trends in the Mario Kart series, and courses such as Sherbet Land and Wario Stadium which were used again. The courses Moo Moo Farm, Frappe Snowland, Choco Mountain and Banshee Boardwalk were later featured in Mario Kart DS, and the first three of these are playable online. Also, the courses Mario Raceway, Sherbet Land, DK's Jungle Parkway and Bowser's Castle returned in Mario Kart Wii

Gameplay

As opposed to Super Mario Kart, a race now has three laps, not five, due to the fact the raceways are a lot longer then in Super Mario Kart. To get the items, the character had to get an Item Box. When the character gets the Item Box, the item-roulette will sound medium, and when the item-roulette stopped, they'll hear 4 "dings".

Player's steer with the Nintendo 64 Controller's control stick, and hold down A to accelerate. The B button is used for the brake, while to reverse the player must use this button while pointing the joystick downward. With the Z trigger items are used. When you press the R trigger you would jump and then turn so that you could turn if there is a tight corner like in open courses where there are hardly any boundaries to stop you go into other land like snow and sand. Don't turn to much or turn side to side otherwise you will slide and spin around making you stop for a few seconds.

The cups can be raced on the difficulty settings of 50, 100 or 150 cc or the unlockable Extra (also known as Mirror) mode. There is also a Time Trial Mode and a Battle Mode available. In Battle Mode, each player starts with three balloons, and loses a balloon when hit by any item. It is also possible to lose a balloon if a heavier player such as Bowser hits a lighter player like Toad or Yoshi with great speed (more details here). When a player has lost all of his/her balloons, he or she loses, while the other player simply "wins" that round.

The rival system in this game is the more commonly used 2 Rival system, where 2 randomly selected rivals will fight with the player, and will use the "Handicap" feature to get themselves on level with the player. They will always stay the same no matter what the championship standings are.

Drivers

Lightweights

The Lightweight drivers have the highest Top Speed and the best acceleration in the game, but tend to slide out the most of the drivers. If a Heavyweight Player rams into a Lightweight Player, the Lightweight player will slip out, giving Heavyweights a large advantage over them in Battle Mode. Lightweights, with their faster speed and acceleration, have the advantage in Grand Prix mode, however.

Middleweights

The Middleweight Drivers both are about even with everything, making them suitable for beginners. They feature moderate Acceleration and Top Speed.

Heavyweights

The Heavyweights are rather clunky, and have the best traction of all the characters in the game. The Heavyweights have low Top Speed and Acceleration. With the ability to make Lightweights spin out by ramming into them, they are considered to be the best drivers in Battle Mode.

In a beta screenshot of the game, a Magikoopa took the place of Donkey Kong. Since Magikoopa had Donkey Kong's place, it is debatable what driver type he would have been(Lightweight, Middleweight, or Heavyweight).

Courses

Mushroom Cup Flower Cup
File:Luigi Raceway icon.gif
Luigi Raceway
717 m File:Toad's Turnpike icon.jpg
Toad's Turnpike
1036 m
File:Moo Moo Farm icon.jpg
Moo Moo Farm1
527 m File:Frappe Snowland icon.jpg
Frappe Snowland1
734 m
File:Koopa Troopa Beach icon.jpg
Koopa Troopa Beach
691 m File:Choco Mountain icon.jpg
Choco Mountain1
678 m
File:Kalimari Desert icon.jpg
Kalimari Desert
753 m File:Mario Raceway icon.jpg
Mario Raceway2
567 m
Star Cup Special Cup
File:Wario Stadium icon.jpg
Wario Stadium
1591 m File:DK's Jungle Parkway icon.jpg
DK's Jungle Parkway2
893 m
File:Sherbert Land icon.jpg
Sherbet Land2
756 m File:Yoshi Valley icon.jpg
Yoshi Valley
772 m
File:Royal Raceway icon.jpg
Royal Raceway
1025 m File:Banshee Boardwalk icon.jpg
Banshee Boardwalk1
747 m
File:Bowser's Castle icon.jpg
Bowser's Castle2
777 m File:Rainbowroad64.jpg
Rainbow Road
2000 m

Battle Courses

File:Mk64bigdonut.gif
Big Donut
File:Mk64blockfort.gif
Block Fort1
File:Mk64doubledecker.gif
Double Deck
File:Mk64skyscraper.gif
Skyscraper2

|1Reappeared in Mario Kart DS.
|2Reappeared in Mario Kart Wii.

Items


Voice Cast

Charles Martinet as Mario, Luigi, Wario

Leslie Swan as Princess Peach

Issac Marshall as Toad, Yoshi, Donkey Kong, Bowser

Artwork

Beta Images

Trivia

  • The lightning effect was changed in the release on the Virtual Console to a less intense flash, most likely to prevent seizures.
  • In the American and European versions of Mario Kart 64, "Circuits" were renamed "Raceways". The exception is Royal Raceway, which was known as Peach Circuit in Japan (and not Royal Circuit).
  • In the Japanese version, Luigi, Toad, Peach and Wario have different voice overs then their American counterparts, while other characters do not. Some of their phrases would be reused in Mario Party.
  • If a banana item is hit while the player is driving straight, the character will skid for a while before spinning out. If the player repeatedly presses the B button, a music note will appear over the character's head and he/she will not spin out but continue going straight, nullifying the effect of the item (this effect also is incluid in the Mario Kart: Super Circuit for last time).

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