Mario Superstar Baseball

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Template:Infobox Mario Superstar Baseball, known in Japan as Super Mario Stadium Miracle Baseball, is one of the many video games featuring Mario and his friends playing sports, and the first in the Mario Baseball seires. It was released for the Nintendo GameCube in 2005 and was developed by Namco. A sequel, entitled Mario Super Sluggers, was announced for the Wii on October 9, 2007.

Characters

Balance Characters

  • Mario – Special Ball: Fireball
  • Luigi – Special Ball: Green Fireball
  • Princess Daisy – Special Ball: Flower Ball
  • Birdo – Special Ball: Weird Egg
  • Toad – Comes in colors: Red, Blue, Yellow, Purple, Green
  • Koopa Troopa – Comes in colors: Green, Red
  • Shy Guy – Comes in colors: Red, Blue, Yellow, Black, Green
  • Goomba

Technique Characters

Speed Characters

Power Characters

Chemistry

Chemistry is a unique feature to Mario Superstar Baseball. Player chemistry emphasizes the relationships between characters. When forming a team, the relationship status between the captain and his teammates affects the number of power stars the team starts with. Additionally, in the game, good chemistry occurs with two friends. When a player throws a ball to his "buddy", the ball travels faster than a normal throw would. Additionally, a player hits better when one of his friends are on base. Examples are Mario and Luigi, Diddy Kong and Dixie Kong, Yoshi and Baby Luigi, and Goomba and Monty Mole. Good chemistry is symbolized by a musical note.

Bad chemistry occurs conversely. When a character throws a ball to a character he or she dislikes, the ball travels more slowly and is sometimes out of line. Bad chemistry is symbolized when the word, "BOO" appears by the character. Examples of bad chemistry include Mario and Bowser, Wario and Peach, Waluigi and Daisy, and Luigi and King Boo.

Much of the criticism toward the game was due to the bad making of the Chemistry system. Many of the characters should have had buddies but didn't and to top it off some characters had weird buddies. Examples of lacking of chemistry is Daisy and Mario, Mario and Toad, Toadette and Daisy, Bowser Jr. and Dry Bones, Boo and Bowser, Yoshi and Donkey Kong, and many more. But even though these characters do not share good chemistry, it should be noted that they don't share bad chemistry either. It probably has to be a strong relationship.

Gameplay

Exhibition Mode

Exhibition mode is a standard one or two player game of baseball. Players fill out a roster and play a game. There are six different, unique stadiums in which players can choose to play in.

Note: the player must complete a challenge mode to unlock the sixth stadium.

Stadiums

Challenge Mode

Challenge mode, the main game mode of Mario Superstar Baseball, is a game mode where one player selects one of five captains (Mario, Peach, Donkey Kong, Wario, and Yoshi) and plays with a pre-made team. The player wanders a map of the Mushroom Kingdom and can play mini games to earn coins and spend at an Shop, where power-ups can be bought. The player's objective is to beat the other four captains in a game of baseball, on their own course. Players from other teams can be recruited after clearing certain missions. After beating all four opponents, the path to Bowser's Castle opens, where Bowser can be played. Once Bowser is beaten, Challenge Mode is cleared. Additionally, Bowser Jr. wanders the map. Coming in contact with him starts a short, one inning game where the player is put in various situations. Sometimes, they are ahead by a point and must defend their position, other times, they are behind and must make a comeback. Challenge mode is the only way to unlock characters.

Another (optional) quest in Challenge mode is the Superstar challenge. Each character has certain goals that they must clear. Clearing the goals earns the character stars. Earning every star makes that character a Superstar and boosts all of their abilities.

There are four difficulties to Challenge mode: Mushroom, Flower, Star, and Special. Once Special mode is cleared, Bowser becomes a playable captain. In Bowser mode, Bowser must beat the other five captains, and then play a team of 9 of the 10 captains and sub-captains (the excluded character is random). Bowser can recruit other characters, excluding the captains and sub-captains, and in Bowser mode, Bowser Jr. does not wander the map.

Toy Field

Toy Field.

Toy Field, an unlockable mini-game in Challenge mode, is also a separate game mode. In it, four players play in an indoor stadium with several buttons on the floor. The batter must hit the ball on one of the buttons, and will earn or lose coins depending on the effect of the button. The pitcher's objective is to strike the batter out; doing so earns the pitcher 30 coins. The fielder's objective is to catch the ball that the batter hits, stealing their coins. The player who has the most coins when the game ends wins.

First, the players select their characters. Then, they will choose to have 10, 20, 30, 40, or 50 turns for the whole game. Then, the game starts. If a fielder catches a ball, he will bat next. Hitting a button right next to the back wall reveals a letter. Hitting all the letters will spell "Home Run", and the player will get a home run, earning them more coins. If the ball is not caught when a batter hits it, the batter will go again.

Mini Games

Each minigame represents one of the six courses.

  • Bob-omb Derby: Similar to the home run derby. The player hits Bob-ombs instead of baseballs, and earns points for hitting home-runs. Non-home runs yield no points.
  • Wall Ball: Players pitch the baseball and try to break through walls.
  • Chain Chomp Sprint: Players run around bases, trying to collect diamonds. Running while the Chain Chomp is awake eliminates the player from the game for a bit.
  • Piranha Panic: Players throw colored eggs at the appropriately colored Piranha Plants. Players can also throw Bob-ombs at opponents to slow them down, and the Piranha Plants sometimes spit fire.
  • Barrel Batter: Players try to whack baseballs into barrels. Once enough barrels are destroyed, a special barrel will appear. The player gets one chance to hit it; doing so destroys all other barrels, as well.
  • Star Dash (unlockable): A giant pot spits out coins and stars. Players run, trying to collect them. The player with the most points at the end wins.

Practice

This mode allows players to master and practice the basics of Mario Superstar Baseball, including batting, pitching, fielding, and base running.

Items

These items can only be bought at the shop in Challenge Mode.

One-Game Items

The following items last for one game of baseball.

  • Nice Bat - Lets the player's character get hits more easily.
  • Power Bat - Increases the power of the character's swings.
  • Super Ball - Increases the speed of the character's pitches.
  • Lucky Glove - Increases the Fielding ability of the characters.
  • Dash Spikes - Makes the characters move faster.
  • Buddy Emblem - Increases friendship between the team. Normally uncompatible characters will become more friendly to their rivals.
  • Superstar - Increases all stats and boosts friendship. Not available until every other item has been purchased at least once over the course of multiple Challenge Mode playthroughs.

Permanent Items

Once these items are purchased, they never need to be bought again. All of them cost 200 coins and they all do the same thing: give a character the ability to use their special hits and pitches. The difference is that each one powers up just one captain. They become active when the compatible character is on the team.

One permanent item that does not give a character Special Moves is the Secret Map, which allows access to the Toy Field from Challenge Mode's overworld, therefore letting coins earned in Toy Field carry over to Challenge Mode. The Secret Map only appears if the player has beaten every mini-game on the Challenge Mode overworld.

Artwork

External Links

Template:Mario Sports Template:GC