Template:M&LSS enemy
Template:Color-link-piped Enemy | |||
---|---|---|---|
M&LSS enemy | |||
Location(s) | |||
Level | |||
HP | Power | ||
Defense | |||
Speed | |||
Fire | |||
Thunder | |||
Stun? | |||
Burn? | |||
Template:Nowrap | |||
Experience | |||
Coins | |||
Item Drop | |||
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This template is for information on enemies in Mario & Luigi: Superstar Saga. The variables are as follows:
{{MLinfobox |name= |image= |align= |location= |lvl= |hp= |power= |def= |speed= |fire= |thunder= |stun= |burn= |statdown= |exp= |coins= |items= }} |
The enemy's name (the page title is the default). An image of the enemy. "Right" (default), "left" or "horizontal". Where the enemy can be found. The enemy's level. The enemy's HP. The enemy's power. The enemy's defense. The enemy's speed. The enemy's reaction to fire attacks. The enemy's reaction to thunder attacks. The chances of stunning the enemy. The chances of burning the enemy. The chances of lowering the enemy's attack/defense. The amount of EXP gained from defeating the enemy.* The coins gained from defeating the enemy.* The item(s) dropped by the enemy.* |
The asterisk'd ones (*) are ones that can be changed by Badges and Equipment from E. Gadd, as explained in the hover-over text. If no items can be dropped, put "none" in that variable. Note that there is no POW/Attack Power statistic for this game. For stats that should be in grey, use {{color}}, in the format {{color|STAT|grey}}
or {{color|STAT|gray}}
. All the stats can be found on the Mario & Luigi: Superstar Saga bestiary article.
If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. While it's possible to have the vertical form left-aligned using "left" as the input value, this is generally not needed. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.