Super Mario Bros. (Game & Watch)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 23:19, August 6, 2011 by WarioMario (talk | contribs)
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information.

The Unit in Action

Super Mario Bros. is a Game & Watch version of Super Mario Bros., which appeared as part of the New Widescreen (released March 8, 1988)[1]) and Crystal Screen (June 25, 1988)[2]) series, as well as an extremely rare "special" Game & Watch shaped like Famicon mascot Diskun, given out to winners of the F-1 Grand Prix Tournament in Japan[3] (held August 19, 1987).[4]

These versions of Super Mario Bros. are all essentially the same except for hardware (the Crystal Screen had a transparent screen, while the other two versions were more basic Game & Watch systems). The overall plot is the same as the console Super Mario Bros., but the game is far shorter and simpler.

Characters

Plot

The story is the same: King Koopa has kidnapped Princess Toadstool, and Mario is off to save her. The difference is that at the end of every level, Mario will find the Princess without having to fight a boss.

The stages all auto-scroll and are much different. Further, Lakitus throw hammers as opposed to Spinies.

Gameplay

Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them but with enemies.

References

References