Power Gauge: Difference between revisions

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[[Mario]]'s '''Power Gauge''' appears in the 3D ''[[Mario (series)|Mario]]'' platformers. When Mario touches an [[enemies|enemy]] or hazard, his gauge will drop. Depending on the hazard, a different number of points will be taken away. It has eight points in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and three points in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. However, in the ''Galaxy'' games it can be raised to six with a [[Life Mushroom]]. In ''Super Mario Sunshine'' it is called the '''Shine Gauge''', but it works the same way.
[[Mario]]'s '''Power Gauge''' appears in the 3D ''[[Mario (series)|Mario]]'' platformers. When Mario touches an [[enemies|enemy]] or hazard, his gauge will drop. Depending on the hazard, a different number of points will be taken away. It has eight points in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and three in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. However, in the ''Galaxy'' games it can be raised to six with a [[Life Mushroom]]. In ''Super Mario Sunshine'' it is called the '''Shine Gauge''', but it works the same way.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 17:12, December 24, 2010

Mario's Power Gauge appears in the 3D Mario platformers. When Mario touches an enemy or hazard, his gauge will drop. Depending on the hazard, a different number of points will be taken away. It has eight points in Super Mario 64 and Super Mario Sunshine and three in Super Mario Galaxy and Super Mario Galaxy 2. However, in the Galaxy games it can be raised to six with a Life Mushroom. In Super Mario Sunshine it is called the Shine Gauge, but it works the same way.