Wii Mushroom Gorge: Difference between revisions

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[[Image:Mushroom Gorge Screenshot.jpg|thumb|left|The beginning parts of Mushroom Gorge.]]
[[Image:Mushroom Gorge Screenshot.jpg|thumb|left|The beginning parts of Mushroom Gorge.]]
The track begins on a dirt road. There is a curving wooden bridge when the player reaches there and there are item boxes for the player to take. After the item boxes, there is a single red mushroom that the player can use a trick on to gain momentum. Before this mushroom, other mushrooms can be seen. In between the road to the bridge and mushroom is an abyss the player can fall into.
The track begins on a dirt road. There is a curving wooden bridge when the player reaches there and there are item boxes for the player to take. After the item boxes, there is a single red mushroom that the player can use a trick on to gain momentum. Before this mushroom, other mushrooms can be seen. In between the road to the bridge and mushroom is an abyss the player can fall into.
[[Image:Mushroom Gorge Screenshot2.jpg|thumb|right|Before the Mushroom Path.]]
[[Image:Mushroom Gorge Screenshot2.jpg|thumb|right|Before the mushroom path.]]
After the mushroom is a left turn in which the player has a choice to take the longer, but safe path or the more dangerous, but short path with the mushrooms on them. The path the A.I. will usually take is the mushroom path, which has several red mushrooms and some green mushrooms. Before the mushrooms is a ramp with a boost panel on it so that the player can perform a trick and boost on the red mushrooms. The alternate path is a curving path that first swerves to the left and then to the right, back to the normal track. It has item boxes and boost panels there to help the player or to throw the player off course.
After the mushroom is a left turn in which the player has a choice to take the longer, but safe path or the more dangerous, but short path with the mushrooms on them. The path the A.I. will usually take is the mushroom path, which has several red mushrooms and some green mushrooms. Before the mushrooms is a ramp with a boost panel on it so that the player can perform a trick and boost on the red mushrooms. The alternate path is a curving path that first swerves to the left and then to the right, back to the normal track. It has item boxes and boost panels there to help the player or to throw the player off course.
[[Image:Mushroom Gorge Screenshot3.jpg|thumb|left|In the cave.]]
[[Image:Mushroom Gorge Screenshot3.jpg|thumb|left|In the cave.]]

Revision as of 04:59, December 14, 2010

Template:Racecourse Mushroom Gorge is the third course of the Mushroom Cup from Mario Kart Wii.The course is located on a mountainous zone with tall mushrooms rising over cloudy abysses, where racers have to use some of them as platforms to pass certain gorges. Characters travel the course mainly on land; however, in the middle of the route, they enter a cave where they find an abyss full of mushroom platforms. Players can drive two different ways over these mushrooms to cross the cave. Red mushrooms causes drivers to bounce, so players can elaborate a trick while they are in the air to get a small boost of speed later. The green-capped mushrooms, however, do not cause vehicles to bounce. Some Goombas appear serving as obstacles on the track.

Course Layout

File:Mushroom Gorge Screenshot.jpg
The beginning parts of Mushroom Gorge.

The track begins on a dirt road. There is a curving wooden bridge when the player reaches there and there are item boxes for the player to take. After the item boxes, there is a single red mushroom that the player can use a trick on to gain momentum. Before this mushroom, other mushrooms can be seen. In between the road to the bridge and mushroom is an abyss the player can fall into.

File:Mushroom Gorge Screenshot2.jpg
Before the mushroom path.

After the mushroom is a left turn in which the player has a choice to take the longer, but safe path or the more dangerous, but short path with the mushrooms on them. The path the A.I. will usually take is the mushroom path, which has several red mushrooms and some green mushrooms. Before the mushrooms is a ramp with a boost panel on it so that the player can perform a trick and boost on the red mushrooms. The alternate path is a curving path that first swerves to the left and then to the right, back to the normal track. It has item boxes and boost panels there to help the player or to throw the player off course.

After the mushrooms/alternate path, there is an entrance to a cave. In the cave, the road turns left and into an abyss with mushrooms all over. The player also has two paths to take, and both involve the use of the mushrooms in the track. One path on the right is normal while the one on the left will take the player to a greater height. Both paths have green mushrooms, red mushrooms, and item boxes for the player to use and both paths won't have much of a time difference between them.

File:Racers.PNG
Right outside the end of the cave.

After the mushrooms is the end of the cave and the last turn, which is a U-turn left. Goombas are on this part of the track, either helping the player with the coughing up of their mushrooms or hindering the player by running into them. On the extreme left is an abyss for players not careful who are using a mushroom to cut through the grass in this part of the track. After the goombas is the beginning of the race again and another lap and cycle.

Shortcuts

In Mushroom Gorge, there is a shortcut that will allow the player to speed past the regular curving route and get a boost, although it requires a Mushroom, and is recommended for Time Trials. After starting the race with a turbo boost, the player should head to the left. After the player has headed left, they'll see that there's no fence and that there's a crevice. As soon as the player is a few lengths away from the crevice, use a Mushroom to get a boost. The player will be flung onto a large Mushroom. Perform a trick, bounce on the other giant Mushroom, perform a trick, and the player should land back on the pathway.

Also, by the last U-turn, if the player cuts across the grassy patch with some sort of speed boost and doesn't fall into the crevice, there is a time gain of a second of two.

Guide Bio

"This is the first course to offer a multitude of tricks, as well as precarious edges and bottomless drops to avoid-or jostle your opponents into! The trick here is to figure out the quickest route when the course branches into two different paths, all the while avoiding the roaming Goombas, staying on the dirt track, and using the famous giant mushrooms as trampolines!"

Tournament

The second tournament of June 2008.

The second tournament of June 2008 was a Time Trial of Mushroom Gorge - however, the course had to be driven through backwards. Ramps were added to the beginnings of the mushroom paths (or else it would be impossible to land on them without falling off).

Names in Other Languages

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