Donkey Kong II: Difference between revisions

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[[Image:5801 1 fs gm.jpg|thumb|]]
[[Image:5801 1 fs gm.jpg|thumb|]]


'''''Donkey Kong II''''' is a multi-screen [[Game & Watch]] game that was later re-released in ''[[Game & Watch Gallery 3]]''. It is the semi-sequel to [[Donkey Kong Jr. (Game & Watch)|''Donkey Kong Jr.'']] While ''Donkey Kong Jr.'' is based on the first level of the arcade game of the same name, ''Donkey Kong II'' appears to be based on the third and fourth levels.
'''''Donkey Kong II''''' is a multi-screen [[Game & Watch]] game released on March 7, 1983<ref>[http://www.intheattic.co.uk/donkey_kong_ii.htm ''Donkey Kong II'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November, 2010.</ref>; it was later re-released in ''[[Game & Watch Gallery 3]]''. It is the semi-sequel to [[Donkey Kong Jr. (Game & Watch)|''Donkey Kong Jr.'']]. While ''Donkey Kong Jr.'' is based on the first level of the arcade game of the same name, ''Donkey Kong II'' appears to be based on the third and fourth levels.


== Story ==
==Story==
Donkey Kong has been captured by Mario again, and Donkey Kong Jr. rushes out to save him.
Donkey Kong has been captured by Mario again, and Donkey Kong Jr. rushes out to save him.


== Gameplay==
==Gameplay==
[[Donkey Kong]] is chained to the floor in the top of the upper screen by several locks. Donkey Kong Jr. must hit a key up to the top screen, and then progress through the bottom screen, jumping over enemies much as Mario jumped over barrels in ''Donkey Kong''. When he reaches the top screen, he must hit the key to right next to one of the locks, then climb up the chain that trails below the lock. Once he reaches the top, he uses the key to unlock the lock. Then, he must progress back down to the bottom to hit a new key up, and so on.
[[Donkey Kong]] is chained to the floor in the top of the upper screen by several locks. Donkey Kong Jr. must hit a key up to the top screen, and then progress through the bottom screen, jumping over enemies much as Mario jumped over barrels in ''Donkey Kong''. When he reaches the top screen, he must hit the key to right next to one of the locks, then climb up the chain that trails below the lock. Once he reaches the top, he uses the key to unlock the lock. Then, he must progress back down to the bottom to hit a new key up, and so on.


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==Trivia==
==Trivia==
*This is one of several "Multi-screen" Game & Watch systems that resemble a [[Nintendo DS]].
*This is one of several "Multi-screen" Game & Watch systems that resemble a [[Nintendo DS]].
==References==
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{{DKGames}}
{{DKGames}}

Revision as of 12:58, November 13, 2010

Donkey Kong II is a multi-screen Game & Watch game released on March 7, 1983[1]; it was later re-released in Game & Watch Gallery 3. It is the semi-sequel to Donkey Kong Jr.. While Donkey Kong Jr. is based on the first level of the arcade game of the same name, Donkey Kong II appears to be based on the third and fourth levels.

Story

Donkey Kong has been captured by Mario again, and Donkey Kong Jr. rushes out to save him.

Gameplay

Donkey Kong is chained to the floor in the top of the upper screen by several locks. Donkey Kong Jr. must hit a key up to the top screen, and then progress through the bottom screen, jumping over enemies much as Mario jumped over barrels in Donkey Kong. When he reaches the top screen, he must hit the key to right next to one of the locks, then climb up the chain that trails below the lock. Once he reaches the top, he uses the key to unlock the lock. Then, he must progress back down to the bottom to hit a new key up, and so on.

References to Other Games

References in Later Games

Trivia

  • This is one of several "Multi-screen" Game & Watch systems that resemble a Nintendo DS.

References


Template:DKGames