Fortress: Difference between revisions

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[[Image:fortress.png|right|thumb|Mario climbing the '''Fortress'''<nowiki>'</nowiki>s [[flagpole|pole]].]]
[[Image:fortress.png|right|thumb|Mario climbing the '''Fortress'''<nowiki>'</nowiki>s [[flagpole|pole]].]]
'''Fortresses'''  or '''Forts''' are fortified buildings first found in ''[[Super Mario Bros.]]''. After reaching the Fortress, [[Mario]] or [[Luigi]] can advance to the next level.
'''Fortresses'''  or '''Forts''' are fortified buildings first found in ''[[Super Mario Bros.]]''. After reaching the Fortress, [[Mario]] or [[Luigi]] can advance to the next level. At the end of a world, a [[False Bowser]] can be faced.


==History==
In ''[[Super Mario Bros. 3]]'' they are called '''Mini-Fortresses''', and are usually found in the middle of worlds. They are guarded by [[Boom Boom]]s and must be defeated to gain access to other parts of the world. Later, in ''[[Super Mario World]]'', Fortresses are guarded by [[Reznor]]s and most of them are optional.
===''Super Mario Bros.''===
In ''[[Super Mario Bros.]]'', Fortresses are found in the end of all levels (except the Castle levels), and are required in order to go to the next level.


===''Super Mario Bros. 3''===
Forts are also boss levels in ''[[Super Mario World 2: Yoshi's Island]]''. They act like the mini-boss levels of each world. All of these levels have the word fort in their name.
In ''[[Super Mario Bros. 3]]'' they are called '''Mini-Fortresses''', and are usually found in the middle of worlds. They are guarded by [[Boom Boom]]s and must be defeated to gain access to other parts of the world. The challenge of Fortresses generally depends more on traps or obstacles rather than enemies.
 
===''Super Mario World''===
Later, Fortresses reappear in ''[[Super Mario World]]'', and are the same as in ''Super Mario Bros. 3''. Now, Fortresses are guarded by [[Reznor]]s, and didn't appear in the middle of the levels. Most of them are optional.


Forts are in their respectful remade games in ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]''. In other  words, the return in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and in ''[[Super Mario World]]''.
Forts are in their respectful remade games in ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]''. In other  words, the return in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and in ''[[Super Mario World]]''.


===''Super Mario World 2: Yoshi's Island''===
The Fortresses later return in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]'' and reprise their roles from ''[[Super Mario Bros.]]'' as allowing Mario or Luigi to continue to the next level. In ''New Super Mario Bros. Wii'', at the end of every Fortress, there is a boss fight with a [[Koopalings|Koopaling]] of that world. After defeating it, it flees to the [[castle]] at the end of its respective world for a rematch. In World 8's Fortress, instead of a Koopaling found at the Fortress (since the seven of them have already taken over the previous seven worlds' Fortresses), Kamek is fought at the end, but he does not flee when he is defeated like the Koopalings, for there is no other castle bar Bowser's Castle. Each Koopaling's fighting area at the end of each Fortress is described below:
Forts are also boss levels in ''[[Super Mario World 2: Yoshi's Island]]''. They act like the mini-boss levels of each world. All of these levels have the word Fort in their name.
*'''World 1:''' The fight with [[Larry Koopa]] is extremely simple, with small bottomless pits on each side of the room.
 
*'''World 2:''' [[Roy Koopa]] has a fight which is over a pit of quicksand.
===''New Super Mario Bros.''===
*'''World 3:''' The fight with [[Lemmy Koopa]] is on a floor of ice with two bottomless pits on each side.
The Fortresses later return in ''[[New Super Mario Bros.]]'', and reprise their roles from ''[[Super Mario Bros.]]'' as allowing Mario or Luigi to continue to the next level. Fortresses also appear to as levels in the middle of the worlds, similar to in ''Super Mario Bros. 3'', but these ones are called '''Towers''', and are more thinner, resembling towers, as their name say. Also, unlike Fortresses from ''Super Mario Bros. 3'', in which the player may have to progress from left to right, these ones feature vertical direction. One appears in the middle of every world, but World 6 and World 8 have two Towers. At the end of every Tower, Bowser Jr. is faced.
*'''World 4:''' [[Wendy O. Koopa]] has a fight in a small room, similar to both her original fight in ''Super Mario Bros. 3'' and Bowser Jr.'s in ''New Super Mario Bros.''.
 
*'''World 5:''' [[Iggy Koopa]]'s battle has three shifting platforms.
===''Yoshi's Island DS''===
*'''World 6:''' [[Morton Koopa Jr.]] has his fight over a pit of lava, with spiked [[Pillar]]s crashing down onto the side platforms.
Forts return in [[Yoshi's Island DS]], with the same role as in ''Super Mario World 2: Yoshi's Island.
*'''World 7:''' [[Ludwig von Koopa]]'s battle has bottomless pits on each side like Larry Koopa.
 
*'''World 8:''' [[Kamek]] is fought on platforms coming in from the right of the room.
===''New Super Mario Bros. Wii''===
Fortresses return in ''[[New Super Mario Bros. Wii]]'', with the same role as in the prequel. Now they have different color schemes; the normal ones are brown like in the prequel, and the secret ones (the ones found when finding secret exits) are black. The Fortress levels from the prequel also appear, but they now don't resemble towers, instead they look the same as the Fortresses from ''Super Mario Bros. 3'' and ''Super Mario World'', but are still called '''Towers'''. Also, now, all the levels have ''one'' Tower, with the exception of World 9. Now, the [[Koopalings]] are faced in the Towers, instead of Bowser Jr. He is now faced in [[Airship]]s.


==Appearances in Other Media==
==Appearances in Other Media==
In the [[Mario Ice Capades]], during the whole show, [[Bowser|King Koopa]] rode a fort that was surprisingly a moving one. A fort also appeared in the background of the show as a prop.
In the [[Mario Ice Capades]], during the whole show, [[Bowser|King Koopa]] rode a fort that was surprisingly a moving one. A fort also appeared in the background of the show as a prop.  
 
==''New Super Mario Bros.'' Boss Fights==
At the end of every tower, there is a boss fight with [[Bowser Jr.]], who becomes increasingly more difficult as [[Mario]] (or [[Luigi]]) reaches each Tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the Tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with [[Princess Peach]] to the [[Castle]] of that world.
 
'''World 1:''' The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.<br>
'''World 2:''' The fight is a bit harder, as Bowser Jr. now has the ability to jump, and there is quicksand on the arena.<br>
'''World 3:''' Bowser Jr. can still jump, and the fight is now held on a platform above a pool of water. <br>
'''World 4:''' Bowser Jr. changes his tactic; this time, he throws [[Koopa Shell]]s, which need to be jumped on and tossed back. <br>
'''World 5:''' Bowser Jr. doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit. <br>
'''World 6 (1st Tower)''': The fight is on a see-saw, above a floor of spikes.<br>
'''World 6 (2nd Tower):''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells. <br>
'''World 7:''' Bowser Jr. throws shells, and the fight is on moving platforms. <br>
'''World 8 (1st Tower):''' The fight is like a small obstacle course, with [[Rocket Engine]]s and moving platforms. Jr. throws shells.<br>
'''World 8 (2nd Tower):''' The final Tower's fight is on yet another pillar above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.
 
 
===Gallery===
<center><gallery>
Image:BowserJrDS1.jpg|<center>[[World 1 (NSMB)|World 1]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS3.jpg|<center>[[World 3 (NSMB)|World 3]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS4.jpg|<center>[[World 4 (NSMB)|World 4]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS5.jpg|<center>[[World 5 (NSMB)|World 5]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS6.jpg|<center>[[World 6 (NSMB)|World 6]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS7.jpg|<center>World 6-Tower 2 fight in ''New Super Mario Bros.
Image:BowserJrDS8.jpg|<center>[[World 7 (NSMB)|World 7]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS9.jpg|<center>[[World 8 (NSMB)|World 8]]-Tower fight in ''New Super Mario Bros.
Image:BowserJrDS10.jpg|<center>World 8-Tower 2 fight in ''New Super Mario Bros.
</gallery></center>
 
==''New Super Mario Bros. Wii'' Boss Fights==
At the end of each tower, the player faces one of the Koopalings (Kamek at the World 8 tower) in battle.  When a Koopaling is defeated, he/she flees to the castle of the same world that he/she is at.
 
'''World 1''': [[Larry Koopa]] is fought at this tower.  He basically attacks by releasing light blue fireballs from his wand, and by jumping.<br>
'''World 2''': [[Roy Koopa]] is fought at this tower.  He fights the same way as Larry Koopa, except for that his fireballs are purple, and he'll pound the ground in an attempt to immobilize the player temporarily.<br>
'''World 3''': [[Lemmy Koopa]] is fought at this tower.  He fights by hurling one of his balls at the player, followed by moving to the other side of the arena.  At first, he only hurls one ball.  After one hit, he'll hurl two.  After two hits, he'll hurl three.<br>
'''World 4''': [[Wendy O. Koopa]] is fought at this tower.  Her attack pattern is similar to that of Larry Koopa, but she'll release energy rings from her wand, which will bounce around any walls that they touch.<br>
'''World 5''': [[Iggy Koopa]] is fought at this tower.  Like Larry Koopa, Iggy attacks by jumping, and by releasing fireballs from his wand.  However, his fireballs move at a faster speed, and are colored green.  Three platforms do move around vertically during the fight.<br>
'''World 6''': [[Morton Koopa Jr.]] is fought at this tower.  He fights in a similar manner as Roy Koopa, but he does make short hops during the process.  Strangely, his fireballs are colored purple, just like Roy's, but they move at a faster speed.  Two spiked pillars are present during the fight.<br>
'''World 7''': [[Ludwig von Koopa]] is fought at this tower.  Unlike the other Koopalings, Ludwig fights by releasing blue fireballs, which will home in on the player.  He'll also jump and perform a set of flutter jumps in an attempt to land on the player.<br>
'''World 8''': [[Kamek]] is fought at this tower.  He first uses his magic to make a bunch of blocks start moving.  He'll then teleport from place to place, and release an energy ball, which will turn the blocks into various enemies.  After taking two hits, Kamek will release two energy balls before teleporting again.  Kamek is not fought again at the World 8 castle; [[Bowser]] is that castle's boss.
 
===Gallery===
<center><gallery>
File:Larry_Koopa.jpg|Mario faces Larry Koopa at the World 1-Tower.
File:RoyBattle.jpg|Mario and Luigi face Roy Koopa at the World 2-Tower.
File:Lemmy_Koopa_NSMWii.PNG|Mario and Luigi face Lemmy Koopa at the World 3-Tower.
File:WendyBattleNSMBW.jpg|Mario faces Wendy O. Koopa at the World 4-Tower.
File:Mario_vs_Iggy_Koopa.PNG|Mario faces Iggy Koopa at the World 5-Tower.
File:Morton_NSMBWii_Tower.jpg|Mario faces Morton Koopa Jr. at the World 6-Tower.
File:Ludwigfortressnsmbw.jpg|Mario faces Ludwig von Koopa at the World 7-Tower.
File:Kamek_NSMBWii_Tower.jpg|Mario faces Kamek at the World 8-Tower.


[[Category:Places]]
[[Category:Places]]

Revision as of 04:05, November 3, 2010

File:Fortress.png
Mario climbing the Fortress's pole.

Fortresses or Forts are fortified buildings first found in Super Mario Bros.. After reaching the Fortress, Mario or Luigi can advance to the next level. At the end of a world, a False Bowser can be faced.

In Super Mario Bros. 3 they are called Mini-Fortresses, and are usually found in the middle of worlds. They are guarded by Boom Booms and must be defeated to gain access to other parts of the world. Later, in Super Mario World, Fortresses are guarded by Reznors and most of them are optional.

Forts are also boss levels in Super Mario World 2: Yoshi's Island. They act like the mini-boss levels of each world. All of these levels have the word fort in their name.

Forts are in their respectful remade games in Super Mario All-Stars and Super Mario All-Stars + Super Mario World. In other words, the return in Super Mario Bros., Super Mario Bros. 3, and in Super Mario World.

The Fortresses later return in New Super Mario Bros. and New Super Mario Bros. Wii and reprise their roles from Super Mario Bros. as allowing Mario or Luigi to continue to the next level. In New Super Mario Bros. Wii, at the end of every Fortress, there is a boss fight with a Koopaling of that world. After defeating it, it flees to the castle at the end of its respective world for a rematch. In World 8's Fortress, instead of a Koopaling found at the Fortress (since the seven of them have already taken over the previous seven worlds' Fortresses), Kamek is fought at the end, but he does not flee when he is defeated like the Koopalings, for there is no other castle bar Bowser's Castle. Each Koopaling's fighting area at the end of each Fortress is described below:

  • World 1: The fight with Larry Koopa is extremely simple, with small bottomless pits on each side of the room.
  • World 2: Roy Koopa has a fight which is over a pit of quicksand.
  • World 3: The fight with Lemmy Koopa is on a floor of ice with two bottomless pits on each side.
  • World 4: Wendy O. Koopa has a fight in a small room, similar to both her original fight in Super Mario Bros. 3 and Bowser Jr.'s in New Super Mario Bros..
  • World 5: Iggy Koopa's battle has three shifting platforms.
  • World 6: Morton Koopa Jr. has his fight over a pit of lava, with spiked Pillars crashing down onto the side platforms.
  • World 7: Ludwig von Koopa's battle has bottomless pits on each side like Larry Koopa.
  • World 8: Kamek is fought on platforms coming in from the right of the room.

Appearances in Other Media

In the Mario Ice Capades, during the whole show, King Koopa rode a fort that was surprisingly a moving one. A fort also appeared in the background of the show as a prop.