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{{articleabout|the Towers found in the ''New Super Mario Bros.'' games|the final world of the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]''|[[Tower (Donkey Kong)|here]]}}
{{articleabout|the Towers found in the ''New Super Mario Bros.'' games|the final world of the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]''|[[Tower (Donkey Kong)|here]]}}
'''Towers''' are a type of level appearing in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. They are more or less the equivalent of the [[Fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. Unlike Fortresses, in which the [[Player|player]] may have to progress from left to right or vertically, Towers exclusively feature vertical direction. One appears midway through every [[world]] of both games (except for [[World 6 (NSMB)|World 6]] and [[World 8 (NSMB)|World 8]] in ''New Super Mario Bros.'', which have two). The challenge of Towers generally depends more on traps and obstacles than [[Enemies|enemies]].
'''Towers''' are a type of level appearing in ''[[New Super Mario Bros.]]''. They are more or less the equivalent of the [[Fortress]]es from ''[[Super Mario Bros. 3]]'',''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]''. Unlike most Fortresses, in which the [[Player|player]] may have to progress from left to right or vertically, Towers exclusively feature vertical direction. One appears midway through every [[world]] (except for [[World 6 (NSMB)|World 6]] and [[World 8 (NSMB)|World 8]], which have two). The challenge of Towers generally depends more on traps and obstacles than [[Enemies|enemies]].


==''New Super Mario Bros.'' Boss Fights==
==''New Super Mario Bros.'' Boss Fights==
At the end of every tower, there is a boss fight with [[Bowser Jr.]], who becomes increasingly more difficult as [[Mario]] (or [[Luigi]]) reaches each Tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the Tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with [[Princess Peach]] to the [[Castle]] of that world.
At the end of every tower, there is a boss fight with [[Bowser Jr.]], who becomes increasingly more difficult as [[Mario]] (or [[Luigi]]) reaches each Tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the Tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with [[Princess Peach]] to the [[Castle]] of that world.


'''World 1:''' The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.<br>'''World 2:''' The fight is a bit harder, as Bowser Jr. now has the ability to jump, and there is quicksand on the arena.<br>'''World 3:''' Bowser Jr. can still jump, and the fight is now held on a platform above a pool of water. <br>'''World 4:''' Bowser Jr. changes his tactic; this time, he throws [[Koopa Shell]]s, which need to be jumped on and tossed back. <br>'''World 5:''' Bowser Jr. doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit. <br>'''World 6 (1st Tower)''': The fight is on a see-saw, above a floor of spikes.<br>'''World 6 (2nd Tower):''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells. <br>'''World 7:''' Bowser Jr. throws shells, and the fight is on moving platforms. <br>'''World 8 (1st Tower):''' The fight is like a small obstacle course, with [[Rocket Engine]]s and moving platforms. Jr. throws shells.<br>'''World 8 (2nd Tower):''' The final Tower's fight is on yet another pillar above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.
'''World 1:''' The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.<br>
'''World 2:''' The fight is a bit harder, as Bowser Jr. now has the ability to jump, and there is quicksand on the arena.<br>
'''World 3:''' Bowser Jr. can still jump, and the fight is now held on a platform above a pool of water. <br>
'''World 4:''' Bowser Jr. changes his tactic; this time, he throws [[Koopa Shell]]s, which need to be jumped on and tossed back. <br>
'''World 5:''' Bowser Jr. doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit. <br>
'''World 6 (1st Tower)''': The fight is on a see-saw, above a floor of spikes.<br>
'''World 6 (2nd Tower):''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells. <br>
'''World 7:''' Bowser Jr. throws shells, and the fight is on moving platforms. <br>
'''World 8 (1st Tower):''' The fight is like a small obstacle course, with [[Rocket Engine]]s and moving platforms. Jr. throws shells.<br>
'''World 8 (2nd Tower):''' The final Tower's fight is on yet another pillar above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.


==''New Super Mario Bros. Wii'' Boss Fights==
At the end of every tower, there is a boss fight with the [[Koopalings|Koopaling]] of that world. After defeating them, they flee to the [[castle]] at the end of their respective world for a rematch (except for Kamek, who just returns to the [[airship]] that Mario was chasing throughout the game). The fights are as follows:
'''World 1''': The fight is extremely simple, with small bottomless pits on each side of the room and a weak [[Larry Koopa]].
'''World 2''': [[Roy Koopa]] has a fight which is over a pit of quicksand.
'''World 3''': The fight is on a floor of ice with two bottomless pits on each side, and [[Lemmy Koopa]] creates balls that attempt to knock the players down said pits.
'''World 4''': [[Wendy O. Koopa]] has a fight in a small room, similar to both her original fight in ''Super Mario Bros. 3'' and Bowser Jr. in ''New Super Mario Bros.''
'''World 5''': [[Iggy Koopa]]'s battle has three shifting platforms.
'''World 6''': [[Morton Koopa Jr.]] has his fight over a pit of lava, with thorn bars crashing down the side platforms.
'''World 7''': [[Ludwig von Koopa]]'s battle has bottomless pits on each side like Larry Koopa.
'''World 8''': The Players fight [[Kamek]] himself with platforms coming in from the right of the room.


==Image Gallery==
==Image Gallery==

Revision as of 18:26, September 26, 2010

Template:Articleabout Towers are a type of level appearing in New Super Mario Bros.. They are more or less the equivalent of the Fortresses from Super Mario Bros. 3,Super Mario World and New Super Mario Bros.. Unlike most Fortresses, in which the player may have to progress from left to right or vertically, Towers exclusively feature vertical direction. One appears midway through every world (except for World 6 and World 8, which have two). The challenge of Towers generally depends more on traps and obstacles than enemies.

New Super Mario Bros. Boss Fights

At the end of every tower, there is a boss fight with Bowser Jr., who becomes increasingly more difficult as Mario (or Luigi) reaches each Tower. When Jr. is defeated, he gets back up and jumps off-screen (and out of the Tower). Additionally, the first time Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with Princess Peach to the Castle of that world.

World 1: The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.
World 2: The fight is a bit harder, as Bowser Jr. now has the ability to jump, and there is quicksand on the arena.
World 3: Bowser Jr. can still jump, and the fight is now held on a platform above a pool of water.
World 4: Bowser Jr. changes his tactic; this time, he throws Koopa Shells, which need to be jumped on and tossed back.
World 5: Bowser Jr. doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit.
World 6 (1st Tower): The fight is on a see-saw, above a floor of spikes.
World 6 (2nd Tower): The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells.
World 7: Bowser Jr. throws shells, and the fight is on moving platforms.
World 8 (1st Tower): The fight is like a small obstacle course, with Rocket Engines and moving platforms. Jr. throws shells.
World 8 (2nd Tower): The final Tower's fight is on yet another pillar above lava (complete with Podoboos this time), still with shell-throwing added.


Image Gallery