Cyber Scamper: Difference between revisions
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[[Image:Cuber.jpg| | {{Minigame-infobox | ||
|image=[[Image:Cuber.jpg|200px]] | |||
|appeared_in=''[[Mario Party DS]]'' | |||
|type=4-player, duel mini-game | |||
}} | |||
[[Image:ME0000890931 2.jpg|thumb|150px|left|Cyber Scamper as duel mini-game.]] | [[Image:ME0000890931 2.jpg|thumb|150px|left|Cyber Scamper as duel mini-game.]] | ||
'''Cyber Scamper''' is a 4-player and Duel [[mini-game]] in ''[[Mario Party DS]]''. The [[player]]s must walk on tiles to reach the finish in a random course. In this game, tiles of many colors alternate, turning black after their time is up. There are 4 blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after going through about a quarter of the course, the pink tile is replaced with a yellow tile and players have to watch for holes inside of the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. | '''Cyber Scamper''' is a 4-player and Duel [[mini-game]] in ''[[Mario Party DS]]''. The [[player]]s must walk on tiles to reach the finish in a random course. In this game, tiles of many colors alternate, turning black after their time is up. There are 4 blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after going through about a quarter of the course, the pink tile is replaced with a yellow tile and players have to watch for holes inside of the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win. | ||
==Controls== | ==Controls== | ||
*D-Pad | *'''D-Pad'''- Move | ||
*A Button | *'''A Button'''- Jump | ||
==Rules== | |||
Race to the finish or just be the last one standing on a course full of holes and chasm crossings. | |||
==Tips== | |||
When thelights go out, you can't tell where the gasps are. Memorize where the safe footing is when the lights are on! | |||
==Ending== | ==Ending== | ||
At the end of the mini-game, the winner(s) come out of an arcade game screen. | At the end of the mini-game, the winner(s) come out of an arcade game screen. |
Revision as of 21:14, September 17, 2010
Cyber Scamper is a 4-player and Duel mini-game in Mario Party DS. The players must walk on tiles to reach the finish in a random course. In this game, tiles of many colors alternate, turning black after their time is up. There are 4 blue tiles in this game, each marking something in the course. After the first blue tile, which is the beginning, the white tiles alternate between green and pink, with no holes in the course itself. This allows players to move freely in the middle of the course without the worry of falling. After the second tile, which is shown after going through about a quarter of the course, the pink tile is replaced with a yellow tile and players have to watch for holes inside of the course. After the third tile, which is about halfway through the course, even more holes appear and pink is put back, meaning that the player must wait longer to see if there is a tile in a given location. The fourth tile marks the end of the course. The players who reach the final blue tile, or the last player remaining, win.
Controls
- D-Pad- Move
- A Button- Jump
Rules
Race to the finish or just be the last one standing on a course full of holes and chasm crossings.
Tips
When thelights go out, you can't tell where the gasps are. Memorize where the safe footing is when the lights are on!
Ending
At the end of the mini-game, the winner(s) come out of an arcade game screen.