Mario Brothers (WarioWare: Twisted!): Difference between revisions
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m (→Gameplay: the enemies are clearly from SMB (Buzzy Bettles were not in MB)) |
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The purpose of the game is to get the shell back up before [[Mario]] kicks it. | The purpose of the game is to get the shell back up before [[Mario]] kicks it. | ||
*'''1st level difficulty:''' The [[Player|player]] controls a green [[ | *'''1st level difficulty:''' The [[Player|player]] controls a green [[Koopa Troopa]] that is easy to get up. | ||
*'''2nd level difficulty:''' The player controls a red | *'''2nd level difficulty:''' The player controls a red Koopa Troopa that is fairly hard to get up. | ||
*'''3rd level difficulty:''' The player controls a [[Buzzy Beetle]] that is hard to get up and [[Luigi]] is added. | *'''3rd level difficulty:''' The player controls a [[Buzzy Beetle]] that is hard to get up and [[Luigi]] is added. | ||
Revision as of 12:01, August 20, 2010
Template:Minigame-infobox Mario Bros. is one of 9-Volt's microgames in WarioWare: Twisted!.
Gameplay
The purpose of the game is to get the shell back up before Mario kicks it.
- 1st level difficulty: The player controls a green Koopa Troopa that is easy to get up.
- 2nd level difficulty: The player controls a red Koopa Troopa that is fairly hard to get up.
- 3rd level difficulty: The player controls a Buzzy Beetle that is hard to get up and Luigi is added.
A minimum of 10 points must be earned to clear this microgame.