Memory Lane: Difference between revisions

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[[Image:MP6_MemoryLane.jpg|thumb|Players attempting to reach to the castle at the end in the mini-game, '''Memory Lane'''.]]
{{Minigame-infobox
'''Memory Lane''' is a 4-player mini-game in ''[[Mario Party 6]]''. Its name comes from the metaphor for one's memories,  "Memory Lane".
|image=[[Image:MP6_MemoryLane.jpg|250px]]
|controls='''Control Stick:'''Move<br>
|type=4-player  Minigame
|appeared_in=''[[Mario Party 6]]''
}}
 
'''Memory Lane''' is a 4-player mini-game in ''[[Mario Party 6]]''. Its name comes from the metaphor for one's memories,  "Memory Lane". "Memory Lane" is a metaphor referring to reflecting on one's life (e.g. "taking a trip down Memory Lane").


==Gameplay==
==Gameplay==
The player must walk on the exact path that the [[Shy Guy]] did during the Introduction. If they miss just one step the floor would crumble away, and [[Lakitu]] has to pull them back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the mini-game is played. The [[player]]s move using the Control Stick.
The player must walk on the exact path that the [[Shy Guy]] did during the Introduction. If the player misses just one step the floor crumbles, and [[Lakitu]] has to pull him or her back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the mini-game is played.


==Trivia==
"Memory Lane" is a metaphor referring to reflecting on one's life (e.g. "taking a trip down Memory Lane")


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{{Mario Party 6}}
{{Mario Party 6}}
[[Category:4-player mini-games]]
[[Category:4-player mini-games]]

Revision as of 20:51, August 14, 2010

Template:Minigame-infobox

Memory Lane is a 4-player mini-game in Mario Party 6. Its name comes from the metaphor for one's memories, "Memory Lane". "Memory Lane" is a metaphor referring to reflecting on one's life (e.g. "taking a trip down Memory Lane").

Gameplay

The player must walk on the exact path that the Shy Guy did during the Introduction. If the player misses just one step the floor crumbles, and Lakitu has to pull him or her back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the mini-game is played.



Template:Mario Party 6