Soda Lake: Difference between revisions

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== Overview ==
== Overview ==
At the start Mario or Luigi will descend from a [[Pipe|gray pipe]] to begin their journey. Quite suddenly a [[Blurp]] and a Skull Box appear on the horizon. Quickly climb towards the upper section of the screen as not to get trapped. Another 3 Blurps guard an [[Question Block]] containing either a [[Super Mushroom]] or [[Fire Flower]] depending on Mario's current state. Be wary of two approaching Torpedo Teds and a line of Blurps patrolling the bottom of the screen (note that they, unlike their Torpedo Ted allies, can indeed be killed by either a fireball or [[Cape Feather|cape spin]]). There also the first [[Dragon Coin]] situated between two Skull Boxes, this is very risky and is not recommended if the player wishes to keep their power-up or stay alive if small.


At the start Mario or Luigi will descend from a [[Pipe|gray pipe]] to begin their journey. Quite suddenly a [[Blurp]] and a Skull Box appear on the horizon. Quickly climb towards the upper section of the screen as not to get trapped. Another 3 Blurps guard an [[Question Block]] containing either a [[Super Mushroom]] or [[Fire Flower]] depending on Mario's current state.  Be wary of two approaching Torpedo Teds and a line of Blurps patrolling the bottom of the screen (note that they, unlike their Torpedo Ted allies, can indeed be killed by either a fireball or [[Cape Feather|cape spin]]). You'll notice the first [[Dragon Coin]] situated between two Skull Boxes, this is very risky and is not recommended if the player wishes to keep their power-up or stay alive if small.
Up ahead, a school of 4 Blurps make their way away from a row of descending Skull Boxes. Along with many regular coins, the second Dragon Coin near the middle Torpedo Ted. Time it so that the middle Skull Box has just fired before attempting to grab it. Making way towards the bottom of the screen, to avoid the treacherous Torpedo Teds (keep an eye open for stray Blurps down here, however). The next open are has a lone pillar and more pockets of Blurps (5-6 this time), so swim up and continue. Drop into the nearby chasm for the third Dragon Coin, but beware the nearby Torpedo Ted which will travel through the wall to attack Mario/Luigi. That same Skull Box is accompanied by 3 others in this next tricky section, it is best to stay low and quickly swim up amidst whatever Torpedo Teds that may be coming Mario/Luigi's way along with 3 more Blurps. The fourth Dragon Coin is in plain sight right in front of yet another Skull Box, so make sure to be quick in the execution of snagging it.


Up ahead, a school of 4 Blurps make their way away from a row of descending Skull Boxes. Along with many regular coins, you should also notice the second Dragon Coin near the middle Torpedo Ted. Time it so that the middle Skull Box has just fired before attempting to grab it. Make your way towards the bottom of the screen, to avoid the treacherous Torpedo Teds (keep an eye open for stray Blurps down here, however). The next open are has a lone pillar and more pockets of Blurps (5-6 this time), so swim up and continue. Drop into the nearby chasm for you third Dragon Coin, but beware the nearby Torpedo Ted which will travel through the wall to attack you. That same Skull Box is accompanied by 3 others in this next tricky section, it is best to stay low (you can actually survive if you swim just below the screen) and quickly swim up amidst whatever Torpedo Teds that may be coming your way along with 3 more Blurps.  Your fourth Dragon Coin is in plain sight right in front of yet another Skull Box, so make sure to be quick in your execution of snagging it.
Beyond said Skull Box be prepared another one higher up with 2 Blurps coming towards you somewhere nearby. This second Skull Box becomes the first of 3 in a row, all surrounding the final Dragon Coin. It is perhaps the easiest one if Mario/Luigi can quickly catch it before either of the upper Skull Boxes gets a chance to launch a Torpedo Ted at them. A column of 4 Blurps will make further passage impossible until they pass. 3 more Blurps drift past as Mario/Luigi arrive at a passage in which they can simply walk across to avoid all the Torpedo Teds churning above them. Then simply cross the [[Giant Gate]] to complete this level.
 
Beyond said Skull Box be prepared another one higher up with 2 Blurps coming towards you somewhere nearby. This second Skull Box becomes the first of 3 in a row, all surrounding the final Dragon Coin. Although this may sound daunting, it is perhaps the easiest one if you can quickly catch it before either of the upper Skull Boxes gets a chance to launch a Torpedo Ted at you. A column of 4 Blurps will make further passage impossible (unless you are willing to sacrifice a power-up) until they pass. 3 more Blurps drift past as you arrive at a passage in which you can simply walk across to avoid all the Torpedo Teds churning above you. That green pipe signifies the end of the level! Simply swim in, jump out, and cross the [[Giant Gate]] to complete this level.


== Enemies ==
== Enemies ==

Revision as of 20:23, August 3, 2010

Template:Level Soda Lake is an underwater secret area reached by entering the secret gate of Cheese Bridge in the game Super Mario World. This level is located in World 4, Twin Bridges. Mario or Luigi will encounter a new and unique enemy (only appearing in this level), the Torpedo Ted. This underwater Bullet Bill relative (which are dropped from Skull Boxes) can travel through walls and are always deployed in the player's direction. They cannot be defeated in any way, so it is advised to simply avoid them. When the player clears the area, they will unlock the third warp point to Star Road.

Access

To access this level, the player must use a Feather to glide their way over the first Giant Gate, or fall underneath it while riding a Yoshi to jump off, to reach an alternate Giant Gate, making it possible to access Soda Lake.

Overview

At the start Mario or Luigi will descend from a gray pipe to begin their journey. Quite suddenly a Blurp and a Skull Box appear on the horizon. Quickly climb towards the upper section of the screen as not to get trapped. Another 3 Blurps guard an Question Block containing either a Super Mushroom or Fire Flower depending on Mario's current state. Be wary of two approaching Torpedo Teds and a line of Blurps patrolling the bottom of the screen (note that they, unlike their Torpedo Ted allies, can indeed be killed by either a fireball or cape spin). There also the first Dragon Coin situated between two Skull Boxes, this is very risky and is not recommended if the player wishes to keep their power-up or stay alive if small.

Up ahead, a school of 4 Blurps make their way away from a row of descending Skull Boxes. Along with many regular coins, the second Dragon Coin near the middle Torpedo Ted. Time it so that the middle Skull Box has just fired before attempting to grab it. Making way towards the bottom of the screen, to avoid the treacherous Torpedo Teds (keep an eye open for stray Blurps down here, however). The next open are has a lone pillar and more pockets of Blurps (5-6 this time), so swim up and continue. Drop into the nearby chasm for the third Dragon Coin, but beware the nearby Torpedo Ted which will travel through the wall to attack Mario/Luigi. That same Skull Box is accompanied by 3 others in this next tricky section, it is best to stay low and quickly swim up amidst whatever Torpedo Teds that may be coming Mario/Luigi's way along with 3 more Blurps. The fourth Dragon Coin is in plain sight right in front of yet another Skull Box, so make sure to be quick in the execution of snagging it.

Beyond said Skull Box be prepared another one higher up with 2 Blurps coming towards you somewhere nearby. This second Skull Box becomes the first of 3 in a row, all surrounding the final Dragon Coin. It is perhaps the easiest one if Mario/Luigi can quickly catch it before either of the upper Skull Boxes gets a chance to launch a Torpedo Ted at them. A column of 4 Blurps will make further passage impossible until they pass. 3 more Blurps drift past as Mario/Luigi arrive at a passage in which they can simply walk across to avoid all the Torpedo Teds churning above them. Then simply cross the Giant Gate to complete this level.

Enemies


Template:SMW Levels