Toy Field: Difference between revisions
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===''Mario Baseball'' series=== | ===''Mario Baseball'' series=== | ||
====''Mario Superstar Baseball''==== | ====''Mario Superstar Baseball''==== | ||
First, the players select their characters. Then, they will choose to have 10, 20, 30, 40, or 50 turns for the whole game. Then, the game starts. If the pitcher strikes out the batter, the pitcher will earn 30 coins, and bat next. If a fielder catches a ball, the fielder who caught it will get to bat next. Hitting a button right next to the back wall reveals a letter. Hitting all the letters will spell "Home Run", and the player will get a home run, earning them more coins. If the ball is not caught when a batter hits it, the batter will go again. | First, the players select their characters. Then, they will choose to have 10, 20, 30, 40, or 50 turns for the whole game. Then, the game starts. If the pitcher strikes out the batter, the pitcher will earn 30 coins, and bat next. If a fielder catches a ball, the fielder who caught it will get to bat next. If the caught ball is a fly ball, the fielder will steal 50 coins from the batter. Hitting the buttons on the field have various effects. 1B hit will advance all runner lights one base forward, earning 10 coins plus 30 (10 from each opponent) for any RBI. 2B Hit advances the lights 2 spots forward, earning 20 coins and again 30 for all RBI. 3B Hit spaces are the same, except earning 30 coins for the base score. The HR space in center field acts as a homerun, removing every runner light and giving you 40 coins for landing there, and again 30 for all RBI scored. ? spaces start a slot wheel. If the wheel shows 3 [[Bob-ombs]] then the player loses 90 coins, 30 to each opponent, and if nobody catches the ball after it lands there a random player will be selected to bat. 3 red shells steal 30 coins from a random player. 3 blue spiny shells steals 100 coins with the leader. 3 lightning bolts switches coin totals with the leader. 3 lucky 7's changes all spaces to HR for 1 turn and gives a bat again. 3 1-UP shrooms lights up all the runner lights and earns a bat-again. Hitting the "COIN" spaces causes a lot of coins to appear on the field. The fielders run around collecting the coins for a few seconds. After that time is up, the batter gets any remaining coins. Hitting a button right next to the back wall reveals a letter. Hitting all the letters will spell "Home Run", and the player will get a home run, earning them more coins. If the ball is not caught when a batter hits it, the batter will go again. | ||
====''Mario Super Sluggers''==== | ====''Mario Super Sluggers''==== |
Revision as of 12:01, July 16, 2010
Toy Field, an unlockable mini-game in Challenge mode of Mario Superstar Baseball, and Mario Super Sluggers. Toy Field is also a separate game mode. In it, four players play in an indoor stadium with several buttons on the floor. The batter must hit the ball on one of the buttons, and will earn or lose coins depending on the effect of the button. The pitcher's objective is to strike the batter out. The fielder's objective is to catch the ball that the batter hits, stealing their coins. The player who has the most coins when the game ends wins.
History
Mario Baseball series
Mario Superstar Baseball
First, the players select their characters. Then, they will choose to have 10, 20, 30, 40, or 50 turns for the whole game. Then, the game starts. If the pitcher strikes out the batter, the pitcher will earn 30 coins, and bat next. If a fielder catches a ball, the fielder who caught it will get to bat next. If the caught ball is a fly ball, the fielder will steal 50 coins from the batter. Hitting the buttons on the field have various effects. 1B hit will advance all runner lights one base forward, earning 10 coins plus 30 (10 from each opponent) for any RBI. 2B Hit advances the lights 2 spots forward, earning 20 coins and again 30 for all RBI. 3B Hit spaces are the same, except earning 30 coins for the base score. The HR space in center field acts as a homerun, removing every runner light and giving you 40 coins for landing there, and again 30 for all RBI scored. ? spaces start a slot wheel. If the wheel shows 3 Bob-ombs then the player loses 90 coins, 30 to each opponent, and if nobody catches the ball after it lands there a random player will be selected to bat. 3 red shells steal 30 coins from a random player. 3 blue spiny shells steals 100 coins with the leader. 3 lightning bolts switches coin totals with the leader. 3 lucky 7's changes all spaces to HR for 1 turn and gives a bat again. 3 1-UP shrooms lights up all the runner lights and earns a bat-again. Hitting the "COIN" spaces causes a lot of coins to appear on the field. The fielders run around collecting the coins for a few seconds. After that time is up, the batter gets any remaining coins. Hitting a button right next to the back wall reveals a letter. Hitting all the letters will spell "Home Run", and the player will get a home run, earning them more coins. If the ball is not caught when a batter hits it, the batter will go again.
Mario Super Sluggers
Toy field has returned from Mario Superstar Baseball. Toy field has one Batter, and three other Outfielders and a cannon that pitches the ball to the batter. Before it pitches it, there is a roulette wheel with three different slots that affects the turn. Each slot is controlled by one of the outfielders; the outfielders tap 'A' to stop the slot they are in control of. If the slots aren't stopped, they are stopped automatically.
- The first slot controls the speed of the ball. The Mushroom is slow, flower is regular, star is fast, and crown is the fastest. There is a ? space where you won't be told of the ball's speed.
- The second slot shows where the ball goes. It can curve left, right, or go straight. There is a ? space which does not tell the player which it curves to.
- Items can be used on the outfielders, similar to how they can be used in the baseball game. There are items, an X Space, which does not give the player an item.
When the batter gets strike one, he/she will lose fifteen coins, and the other players get five. On Strike two, he/she will lose another fifteen and the other players will get another five coins. If the batter Strikes out, he/she will lose 90 coins, and the outfielders gain 30 coins.
When the ball is hit there are a few possible results:
- When the ball is hit on a number spot (there are several numbers: 30, 60, 90, 150, and more), the player will get coins equal to the number hit. It is possible for more than 1 spot to be hit.
- If the ball is caught on the flight, the outfielder who caught the ball gains 60 coins and the batter loses 60 coins.
- If ball hits one of the bumpers on the side, the ball will go up into the air and may be easily caught. Sometimes, if the batter hits the ball far enough, bonus coins will be awarded when the ball hits the bumper.
- There are 7 doors in the background that are the spaces in the furthest part of the field. When a Door that is not glowing is hit, a letter will flip around. If a glowing door is hit, there will be a letter appearing, but there is a "Jackpot". When the Jackpot space is hit, there will be a Jackpot, with the Jackpot at a large number of coins. There are 3 Minigames within the Jackpot, and whoever wins the jackpot gains the number of coins the Jackpot was at. The Fielders and batter have no difference playing those games.
- In one game, players are told to select certain cards with certain symbols. Players must only select the cards with the certain symbol, and the person who selects the most stars wins.
- There is a game with 4 boxes, a star in one of them. Each player picks a box, and whoever selects the box with the Star wins.
- A minigame where you have a certain number, and a few balloons. You must pop balloons to make the Exact number first.
- Please note that if the games have more than one winner, than the coin's awarded will be split.
- Once all doors are flipped around, the letters will spell the word MIRACLE (Japan)/HOMERUN (North American). The person who hits the last door required will get 600 coins.
- In front of the door, there is a Brick Wall. Above the Brick Wall is a Panel That says "Grand Slam". When a Grand Slam is hit, you will not only bat again but get 500 coins.
- The player can get coins for hitting the wall.
- There is a mushroom bumper which will bump the ball if it is hit.
- If the ball goes to the left or right past the bumpers high enough, it will be a foul ball, counted as a strike. (The player will not lose coins)
A new feature in Toy Field is the ability to tackle each other. When the ball is caught by a fielder, there will be a timer on top of the screen that starts at 3 seconds. When the ball is caught, the other 2 fielders can Tackle the fielder to steal the ball. When the 3-Second's is up, the fielder who has the ball will bat next. If no fielder has the ball, the previous batter will "bat again". Also, each character has a different tackle. Power characters (Petey Piranha, Bowser, Wario, DK, etc.) will have a long tackle, coming in use for getting the ball. Fast characters (like Wiggler, Yoshi, etc.) will have a short tackle making it difficult to tackle.
There is another new element in Toy Field. The name is unknown, but it will give bonus coins. Similar to the Bonus Star's elements in Mario Party, there is Bonus coins. At the end of a match, Bonus Coin's will be awarded. (Such as Bonus coin's for Tackling the most, Being tackled the most, Diving to get the ball the most, Hitting the ball perfectly, etc.). Players can lose coins in their awards to.
Every time a fielder is hit by a item, they will lose 30 coins and the batter gains 30 coins.