Crash Kong: Difference between revisions
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[[Image:CrashKong_MvsDK2.png|thumb|A '''Crash Kong'''.]] | [[Image:CrashKong_MvsDK2.png|thumb|A '''Crash Kong'''.]] | ||
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' carrying cymbals. When this Kong sees a [[Mini | '''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' carrying cymbals. When this Kong sees a [[Mini Mario (toy)|Mini Mario]], the Crash Kong will try ram the Mini-Mario into a wall (it can be squished). | ||
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong – this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits. | Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong – this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits. |
Revision as of 04:53, May 5, 2010
Crash Kongs are tiny enemy toys in Mario vs. Donkey Kong 2: March of the Minis carrying cymbals. When this Kong sees a Mini Mario, the Crash Kong will try ram the Mini-Mario into a wall (it can be squished).
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong – this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits.
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