Red Shell: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 5: Line 5:
Similiar to a Green Shell, the Red Shell will be launched when the Koopa Troopa wearing it is [[jump]]ed on. In later games, they can also be held and [[Shell Toss|thrown]]. There are also flying Red Shells which appear in ''[[Super Mario RPG: Legend of the Seven Stars]]''. They are not to be confused with [[Parabuzzy]] shells.
Similiar to a Green Shell, the Red Shell will be launched when the Koopa Troopa wearing it is [[jump]]ed on. In later games, they can also be held and [[Shell Toss|thrown]]. There are also flying Red Shells which appear in ''[[Super Mario RPG: Legend of the Seven Stars]]''. They are not to be confused with [[Parabuzzy]] shells.


During the events of ''[[Super Mario World]]'', [[Yoshis]] can spit out fire while in possesion of the Red Shell. In the [[Mario Kart Series]], they can home in on the opponent whose rank is one higher than the drivers. Red shells can be picked up in singles or triples, in which case they circle around the [[kart]] until all three are fired.
During the events of ''[[Super Mario World]]'', [[Yoshis]] can spit out fire while in possesion of the Red Shell. In the [[Mario Kart Series]], they can home in on the opponent whose rank is one higher than the drivers. Red shells can be picked up in singles or triples, in which case they circle around the [[kart]] until all three are fired. In this state, they can be used as a barrier, useful for blocking contact with other shells (except [[Blue Shell]]s) and [[Banana]]s. If the character comes in contact with any other driver, the the other driver will be knocked over.


[[Category:Items]]
[[Category:Items]]

Revision as of 21:03, January 11, 2007

Red Shells are red Koopa Troopa shells that first appeared in Super Mario Bros.. Although not their first specific use, they were worn by Koopa Troopas. The Koopa Troopas wearing Red Shells were a bit more intelligent than normal green-shelled Koopa Troopas. They did not fall off cliffs and simply turned around when reaching a ledge. They are second most common shell, after Green Shells.

Similiar to a Green Shell, the Red Shell will be launched when the Koopa Troopa wearing it is jumped on. In later games, they can also be held and thrown. There are also flying Red Shells which appear in Super Mario RPG: Legend of the Seven Stars. They are not to be confused with Parabuzzy shells.

During the events of Super Mario World, Yoshis can spit out fire while in possesion of the Red Shell. In the Mario Kart Series, they can home in on the opponent whose rank is one higher than the drivers. Red shells can be picked up in singles or triples, in which case they circle around the kart until all three are fired. In this state, they can be used as a barrier, useful for blocking contact with other shells (except Blue Shells) and Bananas. If the character comes in contact with any other driver, the the other driver will be knocked over.