One Noisy Morning: Difference between revisions
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==Encountered Enemies== | ==Encountered Enemies== | ||
*[[Chūta]] | *[[Chūta]] | ||
*[[D-Bat]] | *[[D-Bat]] | ||
*[[Dangerous Duck]] | |||
*[[Flame (Wario Land II)|Flame]] | |||
*[[Flying Fish (Wario Land II)|Flying Fish]] | |||
*[[Pirate Goom]] | |||
*[[Punch (Wario Land II)|Punch]] | *[[Punch (Wario Land II)|Punch]] | ||
*[[ | *[[Sawfish]] | ||
*[[White Puff]] | *[[White Puff]] | ||
*[[Zombie]] | *[[Zombie]] | ||
===Sub-Bosses and Bosses=== | ===Sub-Bosses and Bosses=== | ||
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==Featured Abilities== | ==Featured Abilities== | ||
*[[Bubble Wario]] | |||
*[[Flat Wario]] | *[[Flat Wario]] | ||
*[[Flaming Wario | *[[Flaming Wario|Hot Wario]] | ||
*[[Zombie Wario]] | *[[Zombie Wario]] | ||
<br clear=all> | <br clear=all> | ||
{{Wario Land 2}} | {{Wario Land 2}} | ||
[[Category:Worlds]] | [[Category:Worlds]] | ||
Revision as of 09:43, January 1, 2010
One noisy morning is the first of several chapters in Wario Land 2. During this chapter, Captain Syrup's Black Sugar Pirates infiltrate Wario's castle and cause havoc inside the building. They manage to steal Wario's treasures, flooding several of the rooms and install a giant alarm clock to serve Wario an unpleasant awakening. Wario's main occupation in this chapter is to drive the Black Sugar Pirates out and undo all the chaos they caused. In the end he discovers that his treasures are gone and he chases the escaping culprits to their ship.
Two secret exits are hidden in this chapter, each leading to another ending. One of these hidden exits is locaded in Story 1-1 while the other one can be found in Story 1-5.
List of Stories
- Turn Off the Alarm Clock!
- Turn Off the Giant Faucet!
- Let the Water Out!
- Go Down to the Cellar
- Defeat the Giant Snake