SNES Ghost Valley 2: Difference between revisions

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[[Image:Ghostvalley2.PNG|frame|'''Ghost Valley 2''' from ''Super Mario Kart''.]]
[[Image:Ghostvalley2.PNG|frame|'''Ghost Valley 2''' from ''Super Mario Kart''.]]
[[Image:GhostValleyWii.jpg|thumb|left|As seen in ''Mario Kart Wii''.]]
[[Image:GhostValleyWii.jpg|thumb|left|As seen in ''Mario Kart Wii''.]]
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like [[Ghost Valley 1]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage. It is longer than the first, however, and features more sudden dropoffs and sharp turns, as well. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. The [[Cape Feather]] is of use at this course again: It can help you to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like [[Ghost Valley 1]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage. It is longer than the first, however, and features more sudden dropoffs and sharp turns, as well. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. The [[Cape Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).


In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the Shell Cup.  Since there's no [[Cape Feather]] in the game, a ramp was placed there needing a boost to get across.
In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the Shell Cup.  Since there are no [[Cape Feather]]s in the game, a ramp was placed there needing a boost to get across.
{{Racecourses}}
{{Racecourses}}



Revision as of 17:28, December 29, 2009

File:Ghostvalley2.PNG
Ghost Valley 2 from Super Mario Kart.
File:GhostValleyWii.jpg
As seen in Mario Kart Wii.

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like Ghost Valley 1, it is a dark bridge surrounded by Boos, and it is easy to accidentally fall from the stage. It is longer than the first, however, and features more sudden dropoffs and sharp turns, as well. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with an Item Box behind. The Cape Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).

In Mario Kart Wii, a remake of the course is included as one of the four tracks in the Shell Cup. Since there are no Cape Feathers in the game, a ramp was placed there needing a boost to get across. Template:Racecourses