Ninjohn: Difference between revisions
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|card type = Common | |card type = Common | ||
|tattle = Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star. | |tattle = Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star. | ||
|tippi =That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world... | |||
|before = [[Ninjoe|155]] | |before = [[Ninjoe|155]] | ||
|# = 156 | |# = 156 | ||
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* [[Ninjerry]] <br> | * [[Ninjerry]] <br> | ||
* [[Dark Ninjoe]] | * [[Dark Ninjoe]] | ||
[[Category: Sub-Species]] | [[Category: Sub-Species]] |
Revision as of 10:43, December 10, 2009
Template:Catch Card The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and "John", a common name. It appears as a green Ninjoe The Ninjohn is found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. It is even quicker than the Ninjoe, and often throws many ninja stars at the player. There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.