Way Cool: Difference between revisions

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==Overview==
==Overview==
Way Cool consists of one long screen, with a few [[Warp Pipe]]s that lead to other screens if the player wishes to take them. The level contains 8 [[Dragon Coin]]s, 4 in the [[Yoshi]] minigame area and 4 in the regular area. The player has 300 seconds on the [[Time Limit|Timer]] to find the [[Giant Gate]], the levels only exit. [[Fuzzy|Fuzzies]], besides a few [[Chainsaw]]s, are the only [[Enemies]] in the level.  
Way Cool consists of one long screen, with a few [[Warp Pipe]]s that lead to other screens if the player wishes to take them. The level contains eight [[Dragon Coin]]s, four in the [[Yoshi]]'s minigame area and four more in the main area. The player has 300 seconds on the [[Time Limit|Timer]] to find the [[Giant Gate]]. [[Fuzzy|Fuzzies]], besides a few [[Chainsaw]]s, are the only [[Enemies]] found in the level.  


===Normal Exit===
===Layout===
If the player has a [[Cape Feather]], it is possible to fly through the entire level, however it is tricky as the player will need to clear a high up yellow pipe. If the player can land on this pipe, it will lead to a [[? Block]] that contains a Yoshi. The exit pipe of that area will lead to a short platform with another ? Block, this time the ? Block contains [[Yoshi's Wings]], and the player can beat the level easily that way (provided that [[Mario]] or [[Luigi]] are on a Yoshi).
If the player has a [[Cape Feather]], it is possible to fly through the entire level, however it is tricky as the player will need to clear a high up yellow pipe. If the player can land on this pipe, it will lead to a [[? Block]] where a Yoshi is found. The exit pipe of the area will lead to a short platform with another ? Block, this time the ? Block contains [[Yoshi's Wings]], and the player can pass the level easily in that way (provided that [[Mario]] or [[Luigi]] are on a Yoshi).


If the player has no cape, the player will have to navigate through a maze of Fuzzies, Chainsaws, and On/Off Blocks while on a moving platform to reach solid ground again.
If the player doesn't have the cape, the plumbers have to navigate through a maze of Fuzzies, Chainsaws and [[On and Off Block]]s, which the players choose the right direction for the moving platform where they stand to pass the stage.
*For an easy ride to the yellow pipe, the player should hit the third On/Off block Off, then immediately the next On/Off Block encountered to On.
*If trying to collect all the Dragon Coins, the player should hit the First On/Off Block to Off, then the player should hit the next On/Off Block encountered to On.
The rest of the level consists of the player avoiding Fuzzies while on moving Ropes.


[[Image:Way Cool.png|thumb|600px|'''Way Cool'''<nowiki>'</nowiki>s level map.]]
The rest of the level consists of that heroes avoid Fuzzies while they hang on moving Ropes.
 
[[Image:Way Cool.png|thumb|600px|center|Way Cool<nowiki>'</nowiki>s level map.]]
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{{SMW Levels}}
{{SMW Levels}}
[[Category: Levels]]
[[Category: Levels]]
[[Category:Dinosaur Land]]
[[Category:Dinosaur Land]]

Revision as of 18:36, November 12, 2009

Template:Level Way Cool is the third Level in the Special World of the game Super Mario World. Way Cool consists mostly of shifting platforms, enabling the Player to traverse the level.

Overview

Way Cool consists of one long screen, with a few Warp Pipes that lead to other screens if the player wishes to take them. The level contains eight Dragon Coins, four in the Yoshi's minigame area and four more in the main area. The player has 300 seconds on the Timer to find the Giant Gate. Fuzzies, besides a few Chainsaws, are the only Enemies found in the level.

Layout

If the player has a Cape Feather, it is possible to fly through the entire level, however it is tricky as the player will need to clear a high up yellow pipe. If the player can land on this pipe, it will lead to a ? Block where a Yoshi is found. The exit pipe of the area will lead to a short platform with another ? Block, this time the ? Block contains Yoshi's Wings, and the player can pass the level easily in that way (provided that Mario or Luigi are on a Yoshi).

If the player doesn't have the cape, the plumbers have to navigate through a maze of Fuzzies, Chainsaws and On and Off Blocks, which the players choose the right direction for the moving platform where they stand to pass the stage.

The rest of the level consists of that heroes avoid Fuzzies while they hang on moving Ropes.

Way Cool
Way Cool's level map.


Template:SMW Levels