Super Bouncer: Difference between revisions
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'''Super Bouncer''' is an [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Attack Piece]] used in ''[[Mario & Luigi: Bowser's Inside Story]]''. | '''Super Bouncer''' is an [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Attack Piece]] used in ''[[Mario & Luigi: Bowser's Inside Story]]''. | ||
When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it ("A" button). After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press B. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[SP]]. To use it, | When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it ("A" button). After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press B. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[SP]]. To use it, the player must collect all 10 Energy Hold Attack Pieces. | ||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 17:27, October 13, 2009
Super Bouncer is an Attack Piece used in Mario & Luigi: Bowser's Inside Story.
When using this attack, Luigi hops on a giant ball, and Mario has to spike it ("A" button). After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press B. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the Yoo Who Cannon, uses seven SP. To use it, the player must collect all 10 Energy Hold Attack Pieces.