N64 Koopa Troopa Beach: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 10: Line 10:
The track starts out next to water, after rounding the first corner racers will pass the giant Koopa shaped rock on one side or the other and follow the water around the next turn. After the turn players will come to the first of many ramps. After going off the ramp the racers will pass under a rock formation to a group of ramps. On the last ramp a secret cave shortcut exists. Players need to use a [[Mushroom]] or [[hop|jump]] to gain access to the shortcut, however some can manage to pass without a speed boost. The race track also has another minor shortcut. Before the overheard rock formation and the numerous ramps, the player can take a sharp right to find a small pathway partially submerged by water. After another turn racers will come to a big ramp which can access an [[Item Box]] on top of a large rock. However racers can also just pass this rock and drive by a waterfall (the exit to the shortcut). In the final stretch, the course is almost completely submerged by water which drivers must go through. Next to the finish line are [[crab]]s who serve as obstacles.
The track starts out next to water, after rounding the first corner racers will pass the giant Koopa shaped rock on one side or the other and follow the water around the next turn. After the turn players will come to the first of many ramps. After going off the ramp the racers will pass under a rock formation to a group of ramps. On the last ramp a secret cave shortcut exists. Players need to use a [[Mushroom]] or [[hop|jump]] to gain access to the shortcut, however some can manage to pass without a speed boost. The race track also has another minor shortcut. Before the overheard rock formation and the numerous ramps, the player can take a sharp right to find a small pathway partially submerged by water. After another turn racers will come to a big ramp which can access an [[Item Box]] on top of a large rock. However racers can also just pass this rock and drive by a waterfall (the exit to the shortcut). In the final stretch, the course is almost completely submerged by water which drivers must go through. Next to the finish line are [[crab]]s who serve as obstacles.
==Trivia==
==Trivia==
This track was supposed to be featured on [[Mario Kart DS]], but was [[Beta Elements|removed]], the track is still on the game's files, but is untextured and unplayable without an Action Replay
A track having the same name was supposed to be featured on [[Mario Kart DS]], but was [[Beta Elements|removed]], the track is still on the game's files, but is untextured and unplayable without an Action Replay.


==Gallery==
==Gallery==

Revision as of 23:39, October 3, 2009

Template:Racecourse

Koopa Troopa Beach is the third race course in the Mushroom Cup of Mario Kart 64. It is most likely named after the Koopa Troopa rock formation seen when the race begins. The track is the first in the game Mario Kart 64 to feature an explicit shortcut available without the use of an item.

The track starts out next to water, after rounding the first corner racers will pass the giant Koopa shaped rock on one side or the other and follow the water around the next turn. After the turn players will come to the first of many ramps. After going off the ramp the racers will pass under a rock formation to a group of ramps. On the last ramp a secret cave shortcut exists. Players need to use a Mushroom or jump to gain access to the shortcut, however some can manage to pass without a speed boost. The race track also has another minor shortcut. Before the overheard rock formation and the numerous ramps, the player can take a sharp right to find a small pathway partially submerged by water. After another turn racers will come to a big ramp which can access an Item Box on top of a large rock. However racers can also just pass this rock and drive by a waterfall (the exit to the shortcut). In the final stretch, the course is almost completely submerged by water which drivers must go through. Next to the finish line are crabs who serve as obstacles.

Trivia

A track having the same name was supposed to be featured on Mario Kart DS, but was removed, the track is still on the game's files, but is untextured and unplayable without an Action Replay.

Gallery


Template:Racecourses