Body Slam (Paper Mario): Difference between revisions
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{{articleabout|the move used in the ''Paper Mario'' series|the attack seen in ''Super Mario RPG: Legend of the Seven Stars''|[[Body Slam (Super Mario RPG)]]}} | {{articleabout|the move used in the ''Paper Mario'' series|the attack seen in ''Super Mario RPG: Legend of the Seven Stars''|[[Body Slam (Super Mario RPG)]], or|the outside-battle move seen in ''Mario and Luigi: Bowser's Inside Story''|[[Body Slam (Bowser's Inside Story)]]}} | ||
[[Image:PM2_BodySlam.jpg|thumb|'''Body Slam'''.]] | [[Image:PM2_BodySlam.jpg|thumb|'''Body Slam'''.]] | ||
'''Body Slam''' is a default move mastered by both [[Bombette]] and [[Flurrie]] in the ''[[Paper Mario]]'' games. However, they are executed differently in each game. For Bombette, one must hold down the A button to fill up a gauge. For Flurrie, the player must move a cursor into a target. Bombette simply charges into her enemy with great force. Flurrie on the other hand literally flattens her enemies by slamming her body (hence the name body slam) onto them. | '''Body Slam''' is a default move mastered by both [[Bombette]] and [[Flurrie]] in the ''[[Paper Mario]]'' games. However, they are executed differently in each game. For Bombette, one must hold down the A button to fill up a gauge. For Flurrie, the player must move a cursor into a target. Bombette simply charges into her enemy with great force. Flurrie on the other hand literally flattens her enemies by slamming her body (hence the name body slam) onto them. |
Revision as of 11:29, September 24, 2009
Body Slam is a default move mastered by both Bombette and Flurrie in the Paper Mario games. However, they are executed differently in each game. For Bombette, one must hold down the A button to fill up a gauge. For Flurrie, the player must move a cursor into a target. Bombette simply charges into her enemy with great force. Flurrie on the other hand literally flattens her enemies by slamming her body (hence the name body slam) onto them.
Foreign Names
Template:PM Partner Special Moves
Template:PM2 Partner Special Moves