One Noisy Morning: Difference between revisions
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*[[Pirate Goom]] | *[[Pirate Goom]] | ||
*[[Chūta]] | *[[Chūta]] | ||
*[[ | *[[D-Bat]] | ||
*[[Punch (Wario Land II)|Punch]] | |||
*[[Punch]] | |||
*[[Flame (Wario Land II)|Flame]] | *[[Flame (Wario Land II)|Flame]] | ||
*[[ | *[[White Puff]] | ||
*[[Dangerous Duck]] | *[[Dangerous Duck]] | ||
*[[Zombie]] | *[[Zombie]] | ||
*[[Flying Fish]] | *[[Flying Fish (Wario Land II)|Flying Fish]] | ||
*[[Swordfish]] | *[[Swordfish (Wario Land II)|Swordfish]] | ||
===Sub-Bosses and Bosses=== | ===Sub-Bosses and Bosses=== | ||
*[[ | *[[Alarm Clock (Wario Land II)|Alarm Clock]] | ||
*[[Giant Snake]] | *[[Giant Snake]] | ||
Revision as of 13:16, September 23, 2009
One noisy morning is the first of several chapters in Wario Land 2. During this chapter, Captain Syrup's Black Sugar Pirates infiltrate Wario's castle and cause havoc inside the building. They manage to steal Wario's treasures, flooding several of the rooms and install a giant alarm clock to serve Wario an unpleasant awakening. Wario's main occupation in this chapter is to drive the Black Sugar Pirates out and undo all the chaos they caused. In the end he discovers that his treasures are gone and he chases the escaping culprits to their ship.
Two secret exits are hidden in this chapter, each leading to another ending. One of these hidden exits is locaded in Story 1-1 while the other one can be found in Story 1-5.
List of Stories
- Turn Off the Alarm Clock!
- Turn Off the Giant Faucet!
- Let the Water Out!
- Go Down to the Cellar
- Defeat the Giant Snake