User:Alpheta: Difference between revisions

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{{userbox|border=red|mainbkgd=white|codebkgd=#153E7E|codecolor=white|code=Fan<br>Art|msg=This user thinks there should be a fan art of [[Super Mario RPG]] and [[Wikipedia:Azumanga Daioh|Azumanga Daioh]].}}
{{userbox|border=red|mainbkgd=white|codebkgd=#153E7E|codecolor=white|code=Fan<br>Art|msg=This user thinks there should be a fan art of [[Super Mario RPG]] and [[Wikipedia:Azumanga Daioh|Azumanga Daioh]].}}
 
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Alpha + Beta = Alpheta.
Alpha + Beta = Alpheta.

Revision as of 22:14, September 13, 2009

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Alpha + Beta = Alpheta.

Alpheta

Hello, Im Alpheta, and Im a huge fan of the Paper Mario series (excluding "Super" Paper Mario).


Paper Mario: The Shadow Aurora

For those who don't know, I've made my own Paper Mario game idea. I drew all the maps to the game, the enemies, bosses, partners, and have come up with the storyline.

Story

The storyline for the game revolves around Mario trying to find the seven Light Stars hidden throughout the old country. An evil genie once lost in legend becomes awakened.

Prolouge: A Lost Source of Light

Theme:Town
Partner:Goombill
Boss:Senator Slug

Goombill, with his red beret and black camera

Mario accidentally opens a book which releases The Shadow Aurora, which blankets the sky in a dark glow. The spirits of the Light stars tell mario to come to the Light Pillar in the old country. The main central city of the old country is Founder's Town, with the Founder's Underground underneath the city. Not long after Mario arrives, he meets his first companion, Goombill, who is the Founder's Town photographer. His knowledge of the country is owed to his many travels around the map. A snail known as Senator Slug attempts to stop Mario and Goombill from heading out of town into the Light Path. The Slug-snail somehow heard that Mario had his hands on the Magical Aurora book, and tells Mario that he's after the 7 Light Stars to get his wish granted (or so he thinks). After a fight, Mario and Goombill head to the Light Pillar, where the Light Star's spirits tell Mario that he needs the power of the Light Stars in order to cut a whole in the Aurora to gain entrance to the Aurora Realm. The first path Mario must take is to the East of Founder's Town, into the East Forest.

Chapter 1: Dungeon in Dark

Theme: Forest,Grassland,Castle
Partner: Koomer
Boss: Bomm Koopaza
In order to get to the first Light Star, Mario and Goombill must go through the East Forest, a dark and somewhat spooky area. After the walk in the woods, Mario ends up in Greenville, where he meets his next partner, a traveling koopa named Koomer. With Koomer on his team, Mario was able to gain access to the terrifying building known as "Koopaza Prison". The abandoned prison is full of its used-to-be prisoner's old dead bones, which somehow can come to life and move. After traveling through the extremely long prison, Mario and company somehow manage to enter the chamber of "Bomm Koopaza", the long-living "warden" of the prison. After Koopaza's defeat, Mario gets his hands on the first Light Star. Back on the Light Pillar, the first Light Star can use his powers to locate the location of another Light Star. The next one turns out to be in "Circuit City" (that's right) not too far from the Light Pillar.

Chapter 2: A Power City Unplugged

Theme: Electric City
Partner: Vita
Boss: Zubba Trubba (yes, he's a Clubba type boss)
Mario and friends travel to the glass-domed city of "Circuit City", which uses a major ammount of electricity. Not too long after they enter the city, huge sections of the city start losing there power, and shut down completely. Mario soon finds out that the cause of the city's power outage is the work of the evil "power"-hungry monster "Zubba Trubba". Mario chased down Zubba and his army of Gravitroops all over the city, eventually until Zubba has eaten all of the cities power, except for one building: The "Power Tower", the main source of electricity. Zubba leaves one of his Gravitroops to deal with Mario as he heads for the tower. After Mario beats the Gravitroop, who goes by the name of Vita, she decides to join Mario on his quest, saying that she really doesn't like the fact that Zubba is eating all of Circuit City's power. She can help mario by hovering over dangerous terrain (similar to Lakilester and Carrie, as well as using extra gravity power to hover over wide gaps (similar to Parakarry and Yoshi). With Vita, Mario needs to find the key that opens the entrance to the Power Tower. After finding the key and reaching the tower's upper floor, Zubba attempts to absorb the power of the tower, however realizes that the tower has too much power Zubba can handle, which causes a massive electrical explosion. Mario then must defeat the electrically-charged monster. After his defeat, Mario gets his hands on the second Light Star, and the city once again has its power restored. Back on the Light Pillar, the Light Stars say that in order to find the next Light Star, Mario must traverse through the spooky "Whisper Woods".

Chapter 3: What Comes From Getting Bitten

Theme: Forest,Spooky
Partner: Boomer (yes, Boomer, I came up with this name before I knew about Super Paper Mario, but let's face it, nameing a bomb character boomer is just totally unoriginal)
Boss: Bru von Fangus






This is my desktop background I made using Paint.