DS Airship Fortress: Difference between revisions

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[[Image:Bateau-volant.png|thumb|'''Airship Fortress'''<nowiki>'s</nowiki> Panorama.]]
[[Image:Bateau-volant.png|thumb|'''Airship Fortress'''<nowiki>'s</nowiki> Panorama.]]
'''Airship Fortress''' is the fourth and last course of the [[Star Cup]] in ''[[Mario Kart DS]]''. The course is placed in a fortress floating in the gloomy sky and in an [[airship]] as well. All the course was inspired by the environment of boss levels seen in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. Other airships can be seen flying away in the sky.
The most notable feature in the course is the [[Pipe]] Cannon that shots racers out to the fortress through the air. Furthermore, the track includes harmful obstacles like [[Bullet Bills]], [[Rocky Wrench]]es and more. Airship Fortress is the only course in the entire ''[[Mario Kart]]'' series to feature Bullet Bills being shot right at a player. Thr [[Mario Kart DS#Missions|Missions]] 6-2 and 7-7 are carried out here.
==Layout==
[[Image:MKDS_AirshipFortress.jpg|thumb|150px|left|Shot away by the [[Pipe]] cannon.]]
[[Image:MKDS_AirshipFortress.jpg|thumb|150px|left|Shot away by the [[Pipe]] cannon.]]
The '''Airship Fortress''' is the fourth and last course of the [[Star Cup]] in ''[[Mario Kart DS]]''. In the course, racers drive in an [[airship]], get shot out of a [[Pipe]] Cannon, and reach one of the [[Koopaling]]'s towers modeled after ''[[Super Mario World]]''. The airship is from ''[[Super Mario Bros. 3]]''. In the course, racers have to avoid [[Bullet Bills]], [[Rocky Wrench]]es, burners, and [[crate]]s. The track is best known probably by its launcher, which shoots the player to the tower near the end of the course. Airship Fortress is the only course in the entire ''[[Mario Kart]]'' series to feature Bullet Bills being shot right at a player. Missions 6-2 and 7-7 take place here.
The tracks starts in a straight way, where a barrage of [[Bullet Bill]]s shot from a [[Pipe]] cannon of the craft will wipe any vehicle out if they collide. Passing this section of the track players will turn and get a boost running over a [[Dash Panel]] to enter to the deck of the airship. Outside the ship, racers must dodge the pesky [[Rocky Wrench]]es that pop out from their trenches to attack the racer whom goes toward it. Proceeding inside the airship, players take a tight turn and reach the cellar where some [[crate]]s spread in the room may contain a useful [[Mushroom]] or an unpleasant [[Banana|Banana Peel]] if the [[Kart]] breaks the box at great speed. The next room to follow includes burners moving to the sides, that players can spin out of control if they touch the fire. Players go out from the airship launched by the big Pipe cannon to arrive in the tower of the fortress through the hole the cannon clearly aimed. Turning around through the corkscrew in the tower to go down, players finish the race.
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== Names in other languages ==
== Names in other languages ==
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Revision as of 02:46, September 4, 2009

File:Bateau-volant.png
Airship Fortress's Panorama.

Airship Fortress is the fourth and last course of the Star Cup in Mario Kart DS. The course is placed in a fortress floating in the gloomy sky and in an airship as well. All the course was inspired by the environment of boss levels seen in Super Mario Bros. 3 and Super Mario World. Other airships can be seen flying away in the sky.

The most notable feature in the course is the Pipe Cannon that shots racers out to the fortress through the air. Furthermore, the track includes harmful obstacles like Bullet Bills, Rocky Wrenches and more. Airship Fortress is the only course in the entire Mario Kart series to feature Bullet Bills being shot right at a player. Thr Missions 6-2 and 7-7 are carried out here.

Layout

File:MKDS AirshipFortress.jpg
Shot away by the Pipe cannon.

The tracks starts in a straight way, where a barrage of Bullet Bills shot from a Pipe cannon of the craft will wipe any vehicle out if they collide. Passing this section of the track players will turn and get a boost running over a Dash Panel to enter to the deck of the airship. Outside the ship, racers must dodge the pesky Rocky Wrenches that pop out from their trenches to attack the racer whom goes toward it. Proceeding inside the airship, players take a tight turn and reach the cellar where some crates spread in the room may contain a useful Mushroom or an unpleasant Banana Peel if the Kart breaks the box at great speed. The next room to follow includes burners moving to the sides, that players can spin out of control if they touch the fire. Players go out from the airship launched by the big Pipe cannon to arrive in the tower of the fortress through the hole the cannon clearly aimed. Turning around through the corkscrew in the tower to go down, players finish the race.

Names in other languages

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Template:Racecourses