Sherbet Land (race course): Difference between revisions

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<center><gallery>
<center><gallery>
Image:SherbetLand.png|<center>The track's icon on the menu for ''Mario Kart 64''
Image:SherbetLand.png|<center>The track's icon on the menu for ''Mario Kart 64''.
Image:Mk64sherbetland1.jpg|<center>Watch out for penguins!
Image:Mk64sherbetland1.jpg|<center>Watch out for penguins!
Image:Mk64sherbetland2.jpg|<center>The ice tunnel  
Image:Mk64sherbetland2.jpg|<center>The ice tunnel.
Image:Mk64sherbetland3.jpg|<center>If the player falls in the water they will be frozen  
Image:Mk64sherbetland3.jpg|<center>If the player falls in the water, they will be frozen .
Image:SherbetWii.jpg|<center>The level's ''Mario Kart Wii'' makeover
Image:SherbetWii.jpg|<center>The level's ''Mario Kart Wii'' makeover
</gallery></center>
</gallery></center>

Revision as of 14:53, August 24, 2009

Sherbet Land is a snow and ice themed racetrack found in Mario Kart 64 and Mario Kart: Double Dash!!

Appearances

Mario Kart 64

Template:Racecourse Penguins litter the track, causing spin-outs if a racer hits them. A player can cut a corner by hopping over a small crevice in some spots, but risks falling into the ice-cold water below. A cave with a lot of penguins marks the halfway point of the track. The course resembles the Vanilla Lake 1 and Vanilla Lake 2 courses from Super Mario Kart.

This course returns in Mario Kart Wii. The graphics have improved on this track like all the other Retro courses. A trick ramp has been placed near the locate of the hidden item boxes and Dash Panels have been placed in the cave. It appears as the first course of the Banana Cup.


Trivia

  • In Mario Kart Wii, the player can get to the giant Penguin by hopping off the ice and using a Bullet Bill. However, once the Player gets there, Lakitu will immediately get them.

Mario Kart: Double Dash!!

Template:Racecourse

The course is set in a frozen environment, starting out on an ice rink where some ice skating Shy Guys go ice skating and serve as hazards. A lake can be fallen into on the right side. The rink leads into a frozen tunnel with some pillars. The tunnel exits on a short snowy path that leads to another ice rink with giant Freezies. If a player should touch one, he or she will be frozen and the Freezie will slide along the rink at an angle relevant to how it was hit. Should the Freezie hit a wall, it will shatter. At the end of the area, the course repeats.

File:Sherbert Land course.JPG
Inside an ice tunnel.

It is possible to use the slanted walls as jumps, and therefore, shortcuts, but if the player fails to clear the Jump and lands on the snowy bank, a moderate speed deduction is the penalty.



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