Super Mario Kart: Difference between revisions

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{{Infobox| title = Super Mario Kart
| image = [[Image:SMK_BoxCover2.jpg|250px]]
| developer = [[Nintendo]]
| publisher = [[Nintendo]]
| designer = [[Shigeru Miyamoto]]
| released = '''Super NES:'''<br>{{releasedate|Japan|August 27, 1992|USA|September 1, [[1992]], (then re-released on May 20, 1996 as the Player's Choice)|Europe|January 21, 1993}}<br>'''Virtual Console:'''<br>{{releasedate|Europe|TBD|USA|TBD|Japan|June 9, 2009}}
| genre = Racing
| modes = 1-2 players
| ratings = [[ESRB]]: Everybody (E)
| platforms = [[Super Famicom]]/[[Super Nintendo Entertainment System]]/[[Virtual Console]]
| media =
| requirements =
| input =
}}
'''''Super Mario Kart''''' was a racing game for the [[Super Nintendo Entertainment System]] released in [[1992]] and re-released in 1996 as the Player's Choice. It is also released in Japan on June 9, 2009 as a [[Virtual Console]], but USA hasn't released it yet. It was the first game in the [[Mario Kart (series)|''Mario Kart'' series]], and the game that popularized the kart racing style of video game. It spawned many imitators that tried to emulate the ''Mario Kart'' formula of simple, fast-paced racing with a focus on traps and items, such as ''[[Wikipedia:Sonic Riders|Sonic Riders]]'' or ''[[Wikipedia:Crash Tag Team Racing|Crash Tag Team Racing]]'', but none have been as successful as the ''Mario Kart'' series.
 
==Characters==
As well as the eight playable drivers, various other [[Mario (series)|''Mario'' series]] characters appear in ''Super Mario Kart''. [[Thwomp]]s, [[Piranha Plant]]s, [[Monty Mole]]s and [[Cheep-cheep]]s are enemies that serve as obstacles in certain tracks, and [[Boo]]s appear in the background of other tracks, as well as serving as a usable item.
 
As stated in the ''Super Mario Kart'' manual, [[Lakitu]] is the owner of the Super Mario Kart Race Track, and as such, he oversees all races. He holds up the starting signal and various other signs, and for the price of two [[Coin]]s, he uses his fishing rod to lift any fallen drivers back onto the racetrack.
 
===Drivers===
''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. These four categories have no official name, but are referred in the manual as different classes. Later ''Mario Kart'' titles categorize characters into weight classes to organize their stats.
<br clear=all>
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-
!colspan="5" style="background:#ABC;" | The Drivers
|-
| '''The Small Guys'''<br>These characters have very good steering, but only average acceleration and average top speed. They also get bumped around a lot, because of their low weight.
| [[Image:MKTroopa.PNG|center]]The Koopa Troopa is one of the basic enemies introduced in [[Super Mario Bros.]]. When the computer uses him, he will sometimes throw [[Green Shell]]s towards the player. ''Super Mario Kart'' is, apart from ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart Wii]]'', the only game where the player or the CPU can drive with a [[Koopa Troopa]].
| [[Image:MKToad.PNG|center]]Toad is also another character introduced in Super Mario Bros, and one of few friendly characters from those events. When the computer uses Toad, he will sometimes throw [[Poison Mushroom|mushrooms]] in front of the player that will make him or her shrink if he or she collides into them.
|-
 
| '''The Dragon and the Lady'''<br>These characters have excellent acceleration, average handling, and medium weight, but suffer from poor top speed.
| [[Image:MKToadstool.PNG|center]]Princess Toadstool was also introduced in Super Mario Brothers. She is the princess of the [[Mushroom Kingdom]]. When the computer uses her, she will sometimes throw mushrooms at that player to make him or her shrink.
| [[Image:MKYoshi.PNG|center]]Yoshi is a friendly green dinosaur-like creature, first introduced in [[Super Mario World]]. When the computer uses him, he will sometimes throw [[Yoshi egg|eggs]] at the player.
|-
 
| '''The Bros.'''<br>These characters are average in all areas.
| [[Image:MKMario.PNG|center]]Mario is the main hero of the Mario series, first introduced in [[Donkey Kong (arcade game)|Donkey Kong]]. When the computer uses him, he will sometimes use Star power (invincibility).
| [[Image:MKLuigi.PNG|center]]Mario's much less famous brother, who first appeared in the game [[Mario Bros. (game)|Mario Brothers]] as a pallete swap for use as a second player in multiplayer games.  When the computer uses him, he will sometimes use Star power (invincibility).
|-
 
| '''The Showdown'''<br>These characters have the highest top speed and heaviest weight, but suffer from poor acceleration and poor control.
| [[Image:MKBowser.PNG|center]]Bowser is another character introduced in Super Mario Brothers, and the game's main villain, as well as the villain of most games in the Mario series. When the computer uses him, he will sometimes throw lava balls at the player.
| [[Image:DKJRMK.PNG|center]]Donkey Kong Jr. is the son of [[Donkey Kong]] and one of the more obscure characters in the series. He made his debut in [[Donkey Kong Jr. (arcade game)|his self-titled game.]]  When the computer uses him, he will sometimes throw [[bananas]] at the player.
|}
 
;Character attributes
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|- style="background: #ABC;"
!colspan="2"|Drivers
!width=12.5%|Acceleration
!width=12.5%|Top Speed
!width=12.5%|Weight
!width=12.5%|Handling
|-
|width=25% style="text-align:left"|[[Koopa Troopa]]||width=25% style="text-align:left"|[[Toad]]||Medium||Medium||Low||High
|-
|style="text-align:left"|[[Princess Peach]]||style="text-align:left"|[[Yoshi]]||High||Low||Medium||Medium
|-
|style="text-align:left"|[[Mario]]||style="text-align:left"|[[Luigi]]||Medium||Medium||Medium||Medium
|-
|style="text-align:left"|[[Bowser]]||style="text-align:left"|[[Donkey Kong Jr.]]||Low||High||High||Low
|}
 
==Courses==
* * Represents a course that reappeared in ''[[Mario Kart DS]]'''s retro cups.
* ** Represents a course that reappeared in ''[[Mario Kart Wii]]'''s retro cups.
 
[[Image:MarioCircuit1SMK.png|frame|right|Yoshi in the very first ''Mario Kart'' track in the series, Mario Circuit 1.]]
===[[Mushroom Cup]]===
*[[Mario Circuit 1]]*
*[[Donut Plains 1 (course)|Donut Plains 1]]*
*[[Ghost Valley 1]]
*[[Bowser Castle 1]]
*[[Mario Circuit 2]]
 
===[[Flower Cup]]===
*[[Choco Island 1]]
*[[Ghost Valley 2]]**
*[[Donut Plains 2 (course)|Donut Plains 2]]
*[[Bowser Castle 2]]
*[[Mario Circuit 3]]**
 
===[[Star Cup]]===
*[[Koopa Beach 1]]
*[[Choco Island 2]]*
*[[Vanilla Lake 1]]
*[[Bowser Castle 3]]
*[[Mario Circuit 4]]
 
===[[Special Cup]]===
Only available in 100cc and 150cc
*[[Donut Plains 3 (course)|Donut Plains 3]]
*[[Koopa Beach 2]]*
*[[Ghost Valley 3]]
*[[Vanilla Lake 2]]
*[[Rainbow Road]]
 
==Rivals==
[[Image:MarioCartSmallAni.gif|frame|right|Mario, after winning a race.]]
''Super Mario Kart'' has a different rival system from the rest of the series; the rivals contain one very fast driver, one fast driver, one medium driver, one slower driver and three very slow drivers. It is notable that when one of the three slower drivers gets hit, that kart will keep its place while when one of the faster cars gets shot, it will usually resume its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) will (if uneffected) always finish in the exact same order. 
 
The rivals for each driver is always the same, the list will be in the order the line up for the first race. It is possible to change the order if the rivals can't recover their place at the end, (Eg. If someone is playing as Luigi and Yoshi finishes last, Yoshi will then become one of the three slower drivers while everybody takes the next position up)
 
The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he will boost back to first position from the start.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="20%"|Character
!width="50%"|Rival Order
|-
|Mario
|DK Jr, Peach, Yoshi, Luigi, Toad, Bowser, Koopa
|-
|Luigi
|Yoshi, Mario, Bowser, Koopa, Peach, DK Jr, Toad
|-
|Peach
|Bowser, Toad, Mario, DK Jr, Luigi, Yoshi, Koopa
|-
|Yoshi
|Koopa, DK Jr, Peach, Bowser, Mario, Toad, Luigi
|-
|Bowser
|Mario, Luigi, Peach, Yoshi, DK Jr, Toad, Koopa
|-
|DK Jr
|Toad, Bowser, Koopa, Luigi, Peach, Mario, Yoshi
|-
|Koopa
|Luigi, Yoshi, Peach, Mario, Bowser, DK Jr, Toad
|-
|Toad
|Peach, DK Jr, Mario, Yoshi, Luigi, Koopa, Bowser
|}
 
==Trivia==
*In the manual, the picture for [[Mario Circuit 1]] is upside down.
*All 20 of the courses appeared in ''[[Mario Kart: Super Circuit]]'', but all of their track hazards have been removed, [[Item Box]]es are at different places than where [[? Panel]]s laid, and some tracks changed a little.
*The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
 
==References==
<references/>
<br clear=all>
{{MK Players}}
{{Spinoffs}}
{{SNES}}
{{VirtualConsole}}
[[Category:Games]]
[[Category:Super Nintendo Games]]
[[Category:Racing Games]]

Revision as of 22:04, July 24, 2009

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