Wii Dry Dry Ruins: Difference between revisions
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*On the third lap before the Ruins exit the center of the last room may be filled with Sand so, the player must use a [[Mushroom]] to pass over it in a straight line | *On the third lap before the Ruins exit the center of the last room may be filled with Sand so, the player must use a [[Mushroom]] to pass over it in a straight line | ||
*Also, after getting out of the ruins the player can go in a straight line to the finish line with a [[Mushroom]], a [[Star]], or a [[Mega Mushroom]] this shall get advantage of the last curve in a U-turn shape | *Also, after getting out of the ruins the player can go in a straight line to the finish line with a [[Mushroom]], a [[Star]], or a [[Mega Mushroom]] this shall get advantage of the last curve in a U-turn shape | ||
*There is a big shortcut in Dry Dry Ruins that requires a [[Golden Mushroom]]. After exiting the temple and using the boost pad, use the second ramp to go to the hill on the side. Start following the path while using your [[Golden Mushroom]]. The lap will count and you will shoot off to the bridge at the oasis at the end of the path. | |||
==Trivia== | ==Trivia== |
Revision as of 16:10, June 20, 2009
Dry Dry Ruins is the first racecourse of the Special Cup coming from Mario Kart Wii, based on an area of the same name from Paper Mario. The course bears certain resemblances to the Dry Dry Desert racecourse from Mario Kart: Double Dash!! and Yoshi Desert course from Mario Kart Super Circuit as the starting line, down a solid arch, and the Yoshi sphinx, seen in the background, respectively. The course's music is similar to Desert Hills.
The course has Egyptian-themed structures, like obelisks, temples and pyramids. Certain obelisks fall into the track within the race, which drivers can take advantage of them by passing on the structures and perform a trick. Then, players will find a temple which they get in: Inside the temple, the sand creates some traps where players cannot accelerate efficiently if they pass on them (the sand traps will spread over during the race). After going out of the temple, there is a Boost Pad just after the exit, and near to the finish line. Pokeys serve as obstacles in the course, and Swoopers appear inside the temple.
Shortcut
- Although very small, there is a shortcut in Dry Dry Ruins. After getting a Turbo Boost start,the player should drive forward on the right side until the road starts to curve to the right. If they take the first passage to the right, it will some time and gets them an Item Box.
- Before the bridge, go to the left, where the oasis is, there is a piece of sand where the player can cut off road, however, a mushroom or a star is needed
- In the first turn inside the ruins avoiding the two turbo jumps (mushroom needed to avoid the sand) the player may cut the jumping time
- On the third lap before the Ruins exit the center of the last room may be filled with Sand so, the player must use a Mushroom to pass over it in a straight line
- Also, after getting out of the ruins the player can go in a straight line to the finish line with a Mushroom, a Star, or a Mega Mushroom this shall get advantage of the last curve in a U-turn shape
- There is a big shortcut in Dry Dry Ruins that requires a Golden Mushroom. After exiting the temple and using the boost pad, use the second ramp to go to the hill on the side. Start following the path while using your Golden Mushroom. The lap will count and you will shoot off to the bridge at the oasis at the end of the path.
Trivia
- The theme for when the player is inside the ruins sounds like an Egyptian-styled remix of the Yoshi's Story theme.
- When playing as a Mii, Miis from the player's gallery replace the Yoshi heads.
- At a certain point in the course after the oasis, there is a shadow that looks like Mario's silhouette on the ground.
- The Obelisks have a Mario, Luigi, Peach, Daisy, Toad,and Yoshi's symbol
- The course is very probably based on the Paper Mario's Dry Dry Ruins.