Choco-Ghost House: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Image:Choco_Ghost_House.jpg|thumb|200px|The Choco Ghost House.]]  
{{level
|image=[[Image:Choco_Ghost_House.jpg|thumb|200px|The Choco Ghost House.]]
|code=6-GH
|game=''[[Super Mario World]]''
|difficulty=Medium
|notes=In this level, the player will meet a [[Fishin' Boo]], and many [[Eerie]]s, as well as [[Boo Buddies]] that turn in to grey blocks or travel in a train-like line. There are also cut-off pieces of platforms that move side to side.
|before=[[Chocolate Island 1|<<]]
|after=[[Chocolate Island 2|>>]]
}}
 
'''Choco Ghost House''' is a level in ''[[Super Mario World]]'', in World 6. It is the only level to have the [[Fishin' Boo]], the [[Boo Buddies]] that make a line like a train, and has cut-off pieces of platforms moving.
'''Choco Ghost House''' is a level in ''[[Super Mario World]]'', in World 6. It is the only level to have the [[Fishin' Boo]], the [[Boo Buddies]] that make a line like a train, and has cut-off pieces of platforms moving.
From the start, the cut-off pieces of moving platforms begin. Here, the player will find Eeries near the bottom of the platform from near the beginning. Later, the [[Fishin' Boo]] appears. The blue light of the [[Fishin' Boo]] can hit all the way down to the ground level. In the middle of the level, the player will find two power-ups, both of which either give a [[Mushroom]], or a [[Cape Feather]], depending on the status. It is necessary to keep a [[Cape Feather]] in order to complete the level. At the end of the first room, the player will find another cut-off piece of the platform, as well as a midpoint. There will be a door that takes the player to the next room.
From the start, the cut-off pieces of moving platforms begin. Here, the player will find Eeries near the bottom of the platform from near the beginning. Later, the [[Fishin' Boo]] appears. The blue light of the [[Fishin' Boo]] can hit all the way down to the ground level. In the middle of the level, the player will find two power-ups, both of which either give a [[Mushroom]], or a [[Cape Feather]], depending on Mario's status. It is necessary to keep a [[Cape Feather]] in order to complete the level. At the end of the first room, the player will find another cut-off piece of the platform, as well as a midpoint. There will be a door that takes the player to the next room.
In the next room, there will be the [[Boo Buddies]] in the form of Gray Blocks. It is better to leave them alone that way. On top of the Gray Blocks is a power-up, which gives a [[Mushroom]] or a [[Fireflower]]. The player will meet many train-like lines of [[Boo Buddies]]. The spin jump is only possible on the first of every line of [[Boo Buddies]]. The player must perform spin jumps on the trailing [[Boo Buddies]], or fly their way up to the door platform with a Cape. This door leads to the exit, and the player will gain access to [[Chocolate Island 2]].
In the next room, there will be the [[Boo Buddies]] in the form of Grey Blocks. It is better to leave them alone that way. On top of the Gray Blocks is a power-up, which gives a [[Mushroom]] or a [[Fireflower]]. The player will meet many train-like lines of [[Boo Buddies]]. The spin jump is only possible on the first of every line of [[Boo Buddies]]. The player must perform spin jumps on the trailing [[Boo Buddies]], or fly their way up to the door platform with a Cape. This door leads to the exit, and the player will gain access to [[Chocolate Island 2]].


<br clear=all>
<br clear=all>

Revision as of 15:27, June 13, 2009

Template:Level

Choco Ghost House is a level in Super Mario World, in World 6. It is the only level to have the Fishin' Boo, the Boo Buddies that make a line like a train, and has cut-off pieces of platforms moving. From the start, the cut-off pieces of moving platforms begin. Here, the player will find Eeries near the bottom of the platform from near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player will find two power-ups, both of which either give a Mushroom, or a Cape Feather, depending on Mario's status. It is necessary to keep a Cape Feather in order to complete the level. At the end of the first room, the player will find another cut-off piece of the platform, as well as a midpoint. There will be a door that takes the player to the next room. In the next room, there will be the Boo Buddies in the form of Grey Blocks. It is better to leave them alone that way. On top of the Gray Blocks is a power-up, which gives a Mushroom or a Fireflower. The player will meet many train-like lines of Boo Buddies. The spin jump is only possible on the first of every line of Boo Buddies. The player must perform spin jumps on the trailing Boo Buddies, or fly their way up to the door platform with a Cape. This door leads to the exit, and the player will gain access to Chocolate Island 2.


Template:SMW Levels