7 Larry's Castle: Difference between revisions
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|title=#7 Larry's Castle | |||
|image=7 Larry's Castle Map.PNG|frame|'''#7 Larry's Castle''' as it appears on the map.]] | |||
|code=7-Castle | |||
|game=''[[Super Mario World]]'' | |||
|difficulty=Moderate | |||
|notes=This is the last castle the player will be able to access in the game. It involves the Magikoopa and a moving raft. | |||
|before= [[Valley of Bowser 4|<<]] | |||
|after= [[Front Door|>>]] | |||
}} | |||
'''#7 Larry's Castle''' is a level in ''[[Super Mario World]]''. It can be accessed through either the completion of the level [[Valley of Bowser 4]], or through the secret exit of [[Valley Ghost House]]. This level starts with a moving raft that goes all throughout the first room. In the first room, the player will encounter [[Ball 'N Chain]] and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, 2 Dragon Coins and a [[Mushroom]]. The door on the right of that section will lead to the same room as the door above. In the second room, the player will see [[Dry Bones]], [[Magikoopa]] and a few fireballs, or [[Podoboos]]. The yellow blocks are walls, and the player either needs to swing them with a [[Cape Feather]], or allow the Magikoopa to break them. If the [[Magikoopa]] breaks a yellow block, it will turn into a [[Yellow Koopa]], a [[Thwimp]], or a 1-Up Mushroom. Before the final red door, there is a [[Green ! Block]], which gives the player the [[Cape Feather]]. The player fights [[Larry Koopa]] at the end. The fighting method is similar to that of [[Iggy Koopa]] in Castle #1, except there will be three [[Podoboos]] that rise up and go down. When this level is cleared, the player will gain access to [[Front Door]]. | '''#7 Larry's Castle''' is a level in ''[[Super Mario World]]''. It can be accessed through either the completion of the level [[Valley of Bowser 4]], or through the secret exit of [[Valley Ghost House]]. This level starts with a moving raft that goes all throughout the first room. In the first room, the player will encounter [[Ball 'N Chain]] and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, 2 Dragon Coins and a [[Mushroom]]. The door on the right of that section will lead to the same room as the door above. In the second room, the player will see [[Dry Bones]], [[Magikoopa]] and a few fireballs, or [[Podoboos]]. The yellow blocks are walls, and the player either needs to swing them with a [[Cape Feather]], or allow the Magikoopa to break them. If the [[Magikoopa]] breaks a yellow block, it will turn into a [[Yellow Koopa]], a [[Thwimp]], or a 1-Up Mushroom. Before the final red door, there is a [[Green ! Block]], which gives the player the [[Cape Feather]]. The player fights [[Larry Koopa]] at the end. The fighting method is similar to that of [[Iggy Koopa]] in Castle #1, except there will be three [[Podoboos]] that rise up and go down. When this level is cleared, the player will gain access to [[Front Door]]. | ||
Revision as of 16:06, June 2, 2009
|title=#7 Larry's Castle |image=7 Larry's Castle Map.PNG|frame|#7 Larry's Castle as it appears on the map.]] |code=7-Castle |game=Super Mario World |difficulty=Moderate |notes=This is the last castle the player will be able to access in the game. It involves the Magikoopa and a moving raft. |before= << |after= >> }} #7 Larry's Castle is a level in Super Mario World. It can be accessed through either the completion of the level Valley of Bowser 4, or through the secret exit of Valley Ghost House. This level starts with a moving raft that goes all throughout the first room. In the first room, the player will encounter Ball 'N Chain and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, 2 Dragon Coins and a Mushroom. The door on the right of that section will lead to the same room as the door above. In the second room, the player will see Dry Bones, Magikoopa and a few fireballs, or Podoboos. The yellow blocks are walls, and the player either needs to swing them with a Cape Feather, or allow the Magikoopa to break them. If the Magikoopa breaks a yellow block, it will turn into a Yellow Koopa, a Thwimp, or a 1-Up Mushroom. Before the final red door, there is a Green ! Block, which gives the player the Cape Feather. The player fights Larry Koopa at the end. The fighting method is similar to that of Iggy Koopa in Castle #1, except there will be three Podoboos that rise up and go down. When this level is cleared, the player will gain access to Front Door.