Boggly Woods: Difference between revisions

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|width = 250px
|width = 250px
|greaterloc = [[Rogueport]]'s surrounding areas
|greaterloc = [[Rogueport]]'s surrounding areas
|inhabitants = [[Puni]]s, [[Cleft]]s, [[Pale Piranha]]s, [[Pider]]s
|inhabitants = [[Puni]]s, [[Cleft]]s, [[Pale Piranha]]s, [[Pider]]s, [[Dark Puff]]s, [[Jabbie]]s
|first_appearance = ''[[Paper Mario: The Thousand-Year Door]]''
|first_appearance = ''[[Paper Mario: The Thousand-Year Door]]''
|latest_appearance =
|latest_appearance =

Revision as of 17:16, March 14, 2009

Template:Location-infobox Boggly Woods are the woods which Mario, Goombella and Koops explore in Paper Mario: The Thousand-Year Door, in Chapter 2. It is inhabited by many pale black-and-white enemies, along with the Punies, small gray creatures with colored pompoms on their heads.

Mario saves the Great Tree from the X-Nauts and Lord Crump, and Flurrie joins Mario here.

Mario and his teammates found out that the X-Nauts were behind Princess Peach's kidnapping and offer to Punio to help drive the X-Nauts out of the tree. When they reach Boggly Woods, they see the Shadow Sirens talking, trying to recover a lost sketch of Mario, so they can find him. Vivian is showing Beldam Flurrie's necklace. Marilyn notices Mario is on his way, but Beldam and Vivian ignore her.

File:Boggly.jpg
Mario and Goombella in an area of Boggly Woods, with Flurrie's house in the background.

Madame Flurrie lives in Boggly Woods to get away from stress and the public so she can live in peace with all of the well-known Punies that love her so. Mario first meets her when Punio, a fellow Puni, suggests her for help on getting into the Great Tree.

The Great Tree, a gigantic tree with white leaves and roots with water in its walls, is the home of the Punies.

All of the trees in Boggly Woods have black bark and white leaves. There is also white grass near the warp pipe and in many other parts of the forest.

One of the most perculiar aspects of the forest is the ground. The ground is aurora-like in rainbow colors that change and move around flatly.

Enemies


Template:PM Locations