Dr. Shroob: Difference between revisions

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[[Image:drshroob.jpg|right|frame|A '''Dr. Shroob''' holding up a Mushroom that he can use to grow to gigantic proportions.]]
{{pitenemy|
|title = '''''[[Mario & Luigi: Partners in Time|Partners in Time]]'' Enemy'''<ref>[http://themushroomkingdom.net/mlpit_guide.shtml TMK Mario & Luigi: Partners in Time Enemy Guide].  Some stats were changed from the original U.S. version of the game to the Japanese and European versions.  Stats in parentheses are from the Japanese and European versions of the game if they differ from the original U.S. stats.</ref>
|image = [[Image:drshroob.jpg]]<br>A '''Dr. Shroob''' holding up a [[Mushroom]] that he can use to grow to gigantic proportions.
|location = [[Vim Factory]]
|hp = 46 (45)
|power = 40
|defense = 32
|speed = 23
|experience = 18
|coins = 10
|items =
|related = [[Shroob]]
}}
 
[[Image:ML2_DrShroob.PNG|thumb|left|A '''Dr. Shroob'''.]]
[[Image:ML2_DrShroob.PNG|thumb|left|A '''Dr. Shroob'''.]]
'''Dr. Shroobs''' are yellow [[Shroob]]s that wear thick, swirly glasses in ''[[Mario & Luigi: Partners in Time]]''. During the Shroob invasion of the [[Mushroom Kingdom]], Dr. Shroobs were stationed in the [[Vim Factory]], allowing them to monitor the factory's [[vim]] transformation process. In battle, Dr. Shroobs attack with a [[Shroob Blaster|ray gun]] (just like a regular Shroob). The energy blasts that result from this attack can be [[jump]]ed over. Dr. Shroobs also like to use two items in battle: bio-engineered red [[Mushroom]]s and bio-engineered gray Mushrooms (perhaps relatives of the [[Poison Mushroom]]). The red Mushrooms will make Dr. Shroob gigantic, while gray Mushrooms will make the doctor tiny. After eating a Mushroom (regardless of color), the Dr. Shroob will then attack by charging into its opponent, inflicting heavy damage if big or minimal damage if small. Regardless of size, a Dr. Shroob's charge attack can be countered with a [[Hammer]] strike. Additionally, a Dr. Shroob will hold its Mushroom in its claws for a turn before using the item. As such, if the Shroob doctor is attacked while holding a mushroom, the doctor will drop the item.
'''Dr. Shroobs''' are yellow [[Shroob]]s that wear thick, swirly glasses in ''[[Mario & Luigi: Partners in Time]]''. During the Shroob invasion of the [[Mushroom Kingdom]], Dr. Shroobs were stationed in the [[Vim Factory]], allowing them to monitor the factory's [[vim]] transformation process. In battle, Dr. Shroobs attack with a [[Shroob Blaster|ray gun]] (just like a regular Shroob). The energy blasts that result from this attack can be [[jump]]ed over. Dr. Shroobs also like to use two items in battle: bio-engineered red [[Mushroom]]s and bio-engineered gray Mushrooms (perhaps relatives of the [[Poison Mushroom]]). The red Mushrooms will make Dr. Shroob gigantic, while gray Mushrooms will make the doctor tiny. After eating a Mushroom (regardless of color), the Dr. Shroob will then attack by charging into its opponent, inflicting heavy damage if big or minimal damage if small. Regardless of size, a Dr. Shroob's charge attack can be countered with a [[Hammer]] strike. Additionally, a Dr. Shroob will hold its Mushroom in its claws for a turn before using the item. As such, if the Shroob doctor is attacked while holding a mushroom, the doctor will drop the item.
==References==
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Revision as of 18:51, March 6, 2009

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File:ML2 DrShroob.PNG
A Dr. Shroob.

Dr. Shroobs are yellow Shroobs that wear thick, swirly glasses in Mario & Luigi: Partners in Time. During the Shroob invasion of the Mushroom Kingdom, Dr. Shroobs were stationed in the Vim Factory, allowing them to monitor the factory's vim transformation process. In battle, Dr. Shroobs attack with a ray gun (just like a regular Shroob). The energy blasts that result from this attack can be jumped over. Dr. Shroobs also like to use two items in battle: bio-engineered red Mushrooms and bio-engineered gray Mushrooms (perhaps relatives of the Poison Mushroom). The red Mushrooms will make Dr. Shroob gigantic, while gray Mushrooms will make the doctor tiny. After eating a Mushroom (regardless of color), the Dr. Shroob will then attack by charging into its opponent, inflicting heavy damage if big or minimal damage if small. Regardless of size, a Dr. Shroob's charge attack can be countered with a Hammer strike. Additionally, a Dr. Shroob will hold its Mushroom in its claws for a turn before using the item. As such, if the Shroob doctor is attacked while holding a mushroom, the doctor will drop the item.

References


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