Dizzy: Difference between revisions
Son of Suns (talk | contribs) (i believe those other examples were stun, not dizzy) |
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'''Dizzy''' is a status ailment found in almost every Mario RPG game to date. This status ailment has also made other appearances in other [[Mario (series)|games]]. | '''Dizzy''' is a status ailment found in almost every Mario RPG game to date. This status ailment has also made other appearances in other [[Mario (series)|games]]. | ||
=='' | ==History== | ||
===''Paper Mario'' series=== | |||
====''Paper Mario==== | |||
A small blue spiral will appear over [[Mario|Mario's]] head, preventing him from moving for a few turns. [[Dark Koopa]]s and [[Groove Guy]]s are some enemies that can cause dizziness. [[Kooper]] has an attack that can make enemies dizzy. | A small blue spiral will appear over [[Mario|Mario's]] head, preventing him from moving for a few turns. [[Dark Koopa]]s and [[Groove Guy]]s are some enemies that can cause dizziness. [[Kooper]] has an attack that can make enemies dizzy. | ||
The [[Dizzy Dial]] can be used to inflict this status ailment. | The [[Dizzy Dial]] can be used to inflict this status ailment. | ||
=='' | ====''Paper Mario: The Thousand-Year Door==== | ||
Again, dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[FP]]-powered moves, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP if they should miss. [[Ms. Mowz]] has an [[Tease|attack]] that will make the enemy dizzy. | Again, dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[FP]]-powered moves, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP if they should miss. [[Ms. Mowz]] has an [[Tease|attack]] that will make the enemy dizzy. | ||
=='' | ===''Mario & Luigi'' series=== | ||
Dizziness in this game is represented by two stars above the victim's head. The status ailment serves the same purpose it did in ''Paper Mario''. | Dizziness in this game is represented by two stars above the victim's head. The status ailment serves the same purpose it did in ''Paper Mario''. | ||
The Advanced [[Cyclone Bros.]] attack of [[Luigi|Luigi's]] can cause dizziness to enemies. However, the affliction is far more common in ''Mario & Luigi: Partners in Time''. | The Advanced [[Cyclone Bros.]] attack of [[Luigi|Luigi's]] can cause dizziness to enemies. However, the affliction is far more common in ''Mario & Luigi: Partners in Time''. | ||
[[Category: Status effects]] | [[Category: Status effects]] |
Revision as of 23:41, February 17, 2009
Dizzy is a status ailment found in almost every Mario RPG game to date. This status ailment has also made other appearances in other games.
History
Paper Mario series
Paper Mario
A small blue spiral will appear over Mario's head, preventing him from moving for a few turns. Dark Koopas and Groove Guys are some enemies that can cause dizziness. Kooper has an attack that can make enemies dizzy.
The Dizzy Dial can be used to inflict this status ailment.
Paper Mario: The Thousand-Year Door
Again, dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP if they should miss. Ms. Mowz has an attack that will make the enemy dizzy.
Mario & Luigi series
Dizziness in this game is represented by two stars above the victim's head. The status ailment serves the same purpose it did in Paper Mario.
The Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. However, the affliction is far more common in Mario & Luigi: Partners in Time.