MarioWiki:Proposals: Difference between revisions
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#{{user|Bloc Partier}} - Per Son of Suns. If users actually worked on improving articles and making them FA's, it would probably be way better. | #{{user|Bloc Partier}} - Per Son of Suns. If users actually worked on improving articles and making them FA's, it would probably be way better. | ||
#{{User|Super-Yoshi}} - Per SoS. There would be no point, an article should just be plain well done to be nominated as an FA. BUt how could you nominate a..GA? | #{{User|Super-Yoshi}} - Per SoS. There would be no point, an article should just be plain well done to be nominated as an FA. BUt how could you nominate a..GA? | ||
#{{User|JerseyMarioFreak}} - Per me. Who to decide that non-lengthy articles, not long because it doesn't have to be, is not a "good article"? The little ones with good, rock solid information should still be considered "good". Debates about what articles good and what's not good is rather dubious. We don't need this. | |||
====Commentaries==== | ====Commentaries==== |
Revision as of 23:09, February 5, 2009
A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{user|User name}}. Signing with the signature code ~~~(~) is not allowed due to technical issues. How To
The times are in EDT, and are set so that the user is more likely to be online at those times (after work/school, weekend nights). If a proposal is added on Saturday night at 11:59 PM EDT, the deadline is the next Saturday night at 8:00 PM. If it is a minute later, the deadline is a day plus 15 hours (Sunday), as opposed to a day minus 4 hours. New FeaturesTemplate Reorganization GuideI think we need a guide called "MarioWiki:Navigation Templates" in order to fully understand the actual purpose of navigation templates. Many of our nav templates are useless, huge, or otherwise poorly designed, (be it clunky, having colors that are rather blinding, etcetera). (I've made quite a few of those, back in my n00by days. :P) So, please bare with me as I try to tackle all I think should be changed with nav templates. (I'm pulling some of this from Talk:Dragon Wario for further reference.) I feel navigation templates are a vital part of this wiki. Not only are they important aesthetically, but they also help people navigate from one page to another easily. The problem is, not all of them are really organized well, and make navigation hard, rather than easy. I feel the following rules should be set in stone: 1) All navigation templates should be collapsible completely. This means all the way down to one row. Then, said templates should be reorganized in an easy to navigate manner, be it by alphabetizing it's contents, or by grouping them together and alphabetizing them. (That's my favorite way to do it, as you can see with many of my later templates.) By doing so, navigation templates take up exactly the same amount of space, but can be enlarged with the click of a button to find exactly what you're looking for. Though this can slow down some computers considerably, a way around that is to conceal navigation templates on articles with many of them. (Ex: Mario, Bowser, Princess Peach) I have tested that with putting the showhide feature on a page in order conceal many navigation templates, they bog down browsers hardly at all.
Having said all that, I feel that this policy would enforce a regulation between all navigation templates, making thinks perfectly synonymous. I will require the help of others to help put this policy fully in place, as it is a huge load. (And I may become inactive soon, but I'm not 100% sure. So please don't think that I've purposely left the place because I didn't want to tackle the burden!) Proposer: Stooben Rooben (talk) Support
OpposeCommentsHow is "{{Fire}}" a species? It seems if we allow something like that, we open up the doors to templates like Undead and Fish and anything else related to a type of creature, as opposed to an officially named species. -- Son of Suns (talk)
I still say {{Dragons}} (and {{Birds}} and {{Fish}}, for that matter) have worth as navigational tools. They prevent articles from being template-less (and neglected as a result), and they are actually less speculative than one would think (i.e. Bowser's pretty draconian, but he's been left off, whereas the Super Mario Land seahorse-like enemies are there because of their leader, Dragonzamasu). Moving on to my next (unrelated) point, what about templates dealing with specific levels in a game, like {{Galaxy}} and {{YoshiLevels}}? They're too large to incorporate into the game templates, but too usefull as navigation tools to scrap. The Galaxy template also has to do with another possible category: Location-specific templates, like {{Isle Delfino}}. Some of these areas might be able to be incorporated into the games from wence they came, but they are also quite usefull on their own (smaller templates can be easier on the eyes). I love template work, so I'd be more than happy to help out with this whole thing. - Walkazo (talk)
What about implementing something like Wikipedia's Tnavbar in templates? Also, the Chinese elements are Wood, Fire, Earth, Metal, and Water. However, the names are mostly superficial. They aren't really related to those things. Twentytwofiftyseven (talk) That's completely right. I see many templates rediculously long, just because they contain the same elements as category pages have (an example: Subterranean locations {{sub}}) this really horrible template should be removed because it contains all the links as a category page must need. If that's the case, we are making "shortcuts" from going to category pages and ignore the order for all pages. In accordance to Stoob; for overlong templates, I recently installed the Collapsible function for navigation boxes using javascript. Thus, there is now a simpler way to hide the content of those navigation boxes, as well as preventing some glitches that appeared when used the show/hide function. I'm on a personal project under the name of "Template pipeproject" where I usually check all templates present, making some edits and fixings on them. Coincollector (talk) This is slightly less important, but: Should there be strict regulations on the colours of templates, such as them having to relate to the subject of the template? (Obviously, some subjects would not relate to any particular colour) A while ago I changed the Subterranean Locations template colour from an unfitting blue to a logical brown. Oh, and also: With that template, I Moved it from "Template:Sub" to "Template:Subterranean Locations" because calling it "Sub" looked lazy to me. So should there also be rules that Templates have full titles rather than abbreviations... or is that insignificant? It probably is, knowing my theories... Dom (talk) To respond to Walkazo, Dragon, Fish, and Bird articles would never be template-less, as they will always be in game-specific templates. But perhaps like Dragon, Fish and Bird need some trimming. For example, Craw is in the Bird template, although I don't know if they are explicitly called birds. They are bird-like, but they may not be recognized as birds in-game. -- Son of Suns (talk) CC: I appreciate your support. And I forgot to mention that you found a new way to collapse templates with ease; it makes the task a lot less difficult for us all! 2257: Implementing that onto the wiki may not be a bad idea at all. We'll have to see if it's completely necessary first, but nonetheless it may help. Interesting! I learn something knew every day! Dom: Good points! Generally, template colors should complement each other, as well as the subject they deal with. However, because it'd be too difficult for one to actually decide which colors would be entirely deemed as "subject-specific", I'm afraid that we would just have to edit the templates as we see fit. We can, however, make sure that all templates have good colors that complement each other, rather than a blinding fusion of colors. As for making a rule for specific templates...that would also be pretty hard to determine what's an appropriate abbreviation and what's not. Personally, I feel that the only templates that should have abbreviations are game- and series-specific templates, and those would only use the game's most common abbreviation. (Like Super Mario Bros. 3's is "SMB3", but Yoshi's Safari and Yoshi's Story both share "YS" for their common abbreviation.) -- Stooben Rooben (talk)
Create Good Articles 2.0Hmmm... how to start? Oh, yes. I'm sure many of you have seen articles that are very good, but not good enough to become a FA (like Luigi's Mansion or Koopa Troopa), so I propose we create a new category called "Good Articles", this will give an acknowledgement (long word) to this articles. In order to become a FA, an article needs to fulfill all of this, so a Good Article will only need to fulfill most of them, excluding points number 7 and 9, and changing the 4000 characters to 2500. Who's with me? Proposer: Tucayo (talk) CreateDON'T create
CommentariesIn all honesty, this sounds like a pretty good idea. However, before I vote, I'd like to ask a question. Exactly which standards would an article need to meet in order to become a "Good Article"? Stooben Rooben (talk) They have this on wookieepedia. YourBuddyBill (talk) Okay, thanks Tucayo! Stooben Rooben (talk) On Wookiepedia, they have a Good Articles system - but that is only for articles that basically meet all FA requirements except for achieving a certain level of content. Here, that would be the 4,000 characters rule. By Wookiepedia standards, an article that filled all FA criteria except rule 11 would be a Good Article. The criteria Tucayo provided left out rules like must be sourced with all appearances and cannot have an improvement template on the page. So these "good articles" may end up being not very "good" at all. -- Son of Suns (talk)
K, done, but it seems that pont 6 is important, so I didnt include it Tucayo (talk) RemovalsNone at the moment. Splits & MergesNone at the moment. ChangesNothing at the moment. MiscellaneousNone at the moment. |