Hyper Cleft: Difference between revisions

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*'''Tattle:''' This is a Hyper Cleft. Hyper Clefts have more defense power than normal.  They sometimes charge their power before attacking.  That charged attack will take away 8 HP, so watch out when they start to glow.  It'll miss you if you can become transparent.  Their defense power will fall to 1 if you use an explosion to flip 'em over.  And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
*'''Tattle:''' This is a Hyper Cleft. Hyper Clefts have more defense power than normal.  They sometimes charge their power before attacking.  That charged attack will take away 8 HP, so watch out when they start to glow.  It'll miss you if you can become transparent.  Their defense power will fall to 1 if you use an explosion to flip 'em over.  And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.


[[Category: Enemies]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[Category: Sub-Species]]
[[Category:Sub-Species]]
[[Category: Paper Mario Series Enemies]]
[[Category:Paper Mario Series Enemies]]

Revision as of 14:24, December 1, 2008

Template:Ttydenemy A Hyper Cleft is a bright green Cleft first encountered in Paper Mario at Gusty Gulch. The only real physical difference between a Hyper Cleft and a normal Cleft is that Hyper Clefts are green in color and have purple shoes and eyes. Hyper Clefts are also capable of charging their attacks to do a ton of damage. They are also spiked so jumping on them will not work.

Hyper Clefts reappear in Paper Mario: The Thousand-Year Door, this time in the areas surrounding Twilight Town.

Varieties of Clefts

Paper Mario Stats and Tattle Information

  • HP: 4
  • Attack: 3
  • Defense: 3
  • Location: Gusty Gulch
  • Tattle: This is a Hyper Cleft. Hyper Clefts have more defense power than normal. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.