File:5UPCardRouletteSMB3.gif: Difference between revisions

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(Doc von Schmeltwick uploaded a new version of File:5UPCardRouletteSMB3.gif)
 
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{{aboutfile
{{aboutfile
|1=[[Fireworks]] on the tile layer in ''[[Super Mario Bros. 3]]''.
|1=[[Fireworks]] on the tile layer in ''[[Super Mario Bros. 3]]''.
|2=Ripped from gameplay, animated using a frame delay of 8 (corresponding roughly to 4 in-game frames) for the "lighting up" animation in the middle and a frame delay that alternates between 14 and 13 (corresponding roughly to 8 in-game frames) for the blank part at the beginning and the flashing at the end.
|2=Ripped from gameplay, animated using a frame delay of 7-7-6-7-6 (corresponding roughly to 4 in-game frames) for the "lighting up" animation in the middle and a frame delay that alternates between 14 and 13 (corresponding roughly to 8 in-game frames) for the blank part at the beginning and the flashing at the end.
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== Licensing ==
== Licensing ==
{{game-sprite}}
{{game-sprite}}
[[Category:Super Mario Bros. 3 assets]]
[[Category:Super Mario Bros. 3 assets]]

Latest revision as of 21:02, March 26, 2025

Summary[edit]

File information for 5UPCardRouletteSMB3.gif
Info
Description Fireworks on the tile layer in Super Mario Bros. 3.
Source Ripped from gameplay, animated using a frame delay of 7-7-6-7-6 (corresponding roughly to 4 in-game frames) for the "lighting up" animation in the middle and a frame delay that alternates between 14 and 13 (corresponding roughly to 8 in-game frames) for the blank part at the beginning and the flashing at the end.
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Licensing[edit]

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current21:01, March 26, 2025Thumbnail for version as of 21:01, March 26, 2025128 × 128 (9 KB)Doc von Schmeltwick (talk | contribs)Replaced frame delay 8 with 7-7-6-7-6
01:20, March 11, 2025Thumbnail for version as of 01:20, March 11, 2025128 × 128 (9 KB)Doc von Schmeltwick (talk | contribs)Palette and speed check; frame delay for the "lighting" is 8, the blank and the "flashing" alternates between 14 and 13. The spark at the beginning is a separate particle effect with a different animation cycle, so I did not include it. Also, the background for this part actually is black on the tiles themselves.
22:25, January 8, 2011Thumbnail for version as of 22:25, January 8, 2011129 × 129 (7 KB)Supremo (talk | contribs)