Wii Koopa Cape: Difference between revisions

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*The music for Koopa Cape comes in four versions in this game alone.  The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, the submerged glass tunnel part is ambient-sounding, and the brief section after coming out of the tunnel has a simplistic remix.
*The music for Koopa Cape comes in four versions in this game alone.  The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, the submerged glass tunnel part is ambient-sounding, and the brief section after coming out of the tunnel has a simplistic remix.
*A [[Koopa Paratroopa]] Billboard can be seen at the brook section of the course.
*A [[Koopa Paratroopa]] Billboard can be seen at the brook section of the course.
*According to tiny advertising signs located by [[Dash Pads]] on the course, Koopa Cape appears to be located on "[[Shell Island]]".
*According to tiny advertising signs located by [[Boost Pads]] on the course, Koopa Cape appears to be located on "[[Shell Island]]".
*The track looks and plays very similairly to the Big Blue tracks from ''F-Zero GX''.
*The track looks and plays very similairly to the Big Blue tracks from ''F-Zero GX''.
*This is the first time in the series where Koopa has his own course.
*This is the first time in the series where Koopa has his own course.

Revision as of 18:18, November 14, 2008

Template:Racecourse Koopa Cape is the second racecourse of the Star Cup from the Mario Kart Wii game. The course takes place on an isle of sort, where racers begin the race near to a cliff. Then, drivers go into a forest involved of trees and Koopa Shell-like stones, featuring a brook where drivers use this as a road to pass the forest. Coming up, the brook ends with a waterfall, where racers seem falling into the water through a pipe. Inside, players run through a glass tunnel where it can be seen some aquatic creatures as Unagi Eels and Cheep Cheeps, while the players must dodge certain obstacles inside the tunnel. Drivers must avoid spinning electrocution, if any drivers hit that, the driver will shrink for a short time, similarly to a Thunderbolt or Thunder Cloud. After passing the tunnel, players go out from another pipe to the forest, until arriving to the cliff where the finish line waits. After special cup and lightning cups grand prixs are beaten, a Mii will replace the Koopa at the beginning part.

Trivia

  • The music for Koopa Cape comes in four versions in this game alone. The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, the submerged glass tunnel part is ambient-sounding, and the brief section after coming out of the tunnel has a simplistic remix.
  • A Koopa Paratroopa Billboard can be seen at the brook section of the course.
  • According to tiny advertising signs located by Boost Pads on the course, Koopa Cape appears to be located on "Shell Island".
  • The track looks and plays very similairly to the Big Blue tracks from F-Zero GX.
  • This is the first time in the series where Koopa has his own course.
  • The Koopa sign seen above the tunnel after the first jump is replaced by a Mii when playing as one.


Template:Racecourses