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'''Chargin' Chucks''' are a type of [[Koopa Troopa|Koopa]] who wear football gear (American Football); they have a variety of attacks and sports based weaponry, such as damaging baseballs and footballs.
'''Chargin' Chucks''' are a type of [[Koopa Troopa|Koopa]] who wear football gear (American Football); they have a variety of attacks and sports based weaponry, such as damaging baseballs and footballs.


Chargin's Chucks first appeared in ''[[Super Mario World]]'' as common enemies, who were quite durable against damage. Chargin' Chucks could attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. Other types have more bizarre attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (species)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, will revert to simply trying to tackle the [[player]]. They were often placed at the end of a [[Levels|level]], defending the [[Giant Gate]].
Chargin's Chucks first appeared in ''[[Super Mario World]]'' as common enemies, who were quite durable against damage. Chargin' Chucks could attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. Other types have more bizarre attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (species)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, will revert to simply trying to tackle the [[player]]. They were often placed at the end of a [[Levels|level]], defending the [[Giant Gate]].As [[Small Mario]] and [[Super Mario]] it takes three jumps on Chargin Chuck's head to defeat him, [[Fire Mario]]'s fire balls have no effect on Chargin' Chuck. Chargin' Chucks can be defeated in one cape swing by [[Cape Mario]] and touching fim with a [[starman]]. [[Yoshi]] can eat any type of Chargin' Chuck


In ''[[Yoshi's Safari]]'', a Chargin' Chuck, who would attack [[Mario]] and [[Yoshi]] by throwing [[bomb (item)|bombs]] while jumping from side-to-side, appears as the boss of [[Float Castle II]]. The rushing Chargin' Chucks and the clapping variety also appear in the [[e-Reader]] accessible level "[[Vegetable Volley]]" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
In ''[[Yoshi's Safari]]'', a Chargin' Chuck, who would attack [[Mario]] and [[Yoshi]] by throwing [[bomb (item)|bombs]] while jumping from side-to-side, appears as the boss of [[Float Castle II]]. The rushing Chargin' Chucks and the clapping variety also appear in the [[e-Reader]] accessible level "[[Vegetable Volley]]" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.

Revision as of 19:33, October 29, 2008

File:CChuck.png
Two Chargin' Chucks.

Chargin' Chucks are a type of Koopa who wear football gear (American Football); they have a variety of attacks and sports based weaponry, such as damaging baseballs and footballs.

Chargin's Chucks first appeared in Super Mario World as common enemies, who were quite durable against damage. Chargin' Chucks could attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. Other types have more bizarre attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, will revert to simply trying to tackle the player. They were often placed at the end of a level, defending the Giant Gate.As Small Mario and Super Mario it takes three jumps on Chargin Chuck's head to defeat him, Fire Mario's fire balls have no effect on Chargin' Chuck. Chargin' Chucks can be defeated in one cape swing by Cape Mario and touching fim with a starman. Yoshi can eat any type of Chargin' Chuck

In Yoshi's Safari, a Chargin' Chuck, who would attack Mario and Yoshi by throwing bombs while jumping from side-to-side, appears as the boss of Float Castle II. The rushing Chargin' Chucks and the clapping variety also appear in the e-Reader accessible level "Vegetable Volley" in Super Mario Advance 4: Super Mario Bros. 3.

Chargin' Chucks in the Super Mario Adventures comic.
Several Chargin' Chucks from Super Mario Adventures.

Appearances in Other Media

A Koopa football player from the episode "Mama Luigi"
A Koopa Football Player from the Super Mario World series.

Cartoons

Chargin' Chucks also appeared in the Super Mario World animated series, where they were referred to as Koopa Football Players. Due to the fact that the Koopa Football Players appeared throughout several episodes of Super Mario World, they appeared to have replaced Goombas and Koopa Troopas, who made relatively few appearances on the show as Bowser's main shock troops.

Publications

In the Super Mario Adventures comic, several Chargin' Chucks, along with several Thwomps, are summoned by Wendy O. Koopa to attack Mario, Luigi, Princess Toadstool, Toad and Friendly Floyd during the battle in the Koopaling's Tower.

Foreign Names

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