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[[File:PiT Shroid.png|frame|left]]
[[File:PiT Shroid.png|frame|left]]
'''Shroids''' are gray [[Shroob]] robots with yellow spots and green lenses. They appear in the game ''[[Mario & Luigi: Partners in Time]]'', and they are found in [[Toad Town]]. Their name is a portmanteau of "Shroob" and "{{wp|android (robot)|android}}".
'''Shroids''' are gray [[Shroob]] robots with yellow spots and green lenses. They appear in the game ''[[Mario & Luigi: Partners in Time]]'', and they are found in [[Toad Town]]. In the field, Shroids open fire upon intruders into their territory. Their name is a portmanteau of "Shroob" and "{{wp|android (robot)|android}}".


In battle, Shroids can trap [[Mario]] and [[Luigi]] in crystals in a manner similar to the [[Elder Shrooboid]] as it charges an energy blast in its arm cannon. The brothers can break these crystals by repeatedly [[jump|jumping]]. After breaking the crystals, one of the brothers can jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at is determined by who it first traps in a crystal.
In battle, a Shroid can trap [[Mario]] and [[Luigi]] in crystals in a manner similar to the [[Elder Shrooboid]] as it charges an energy blast in its arm cannon. The brothers can break these crystals by repeatedly [[jump|jumping]]. After breaking the crystals, one of the brothers can jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at is determined by who it first traps in a crystal.


A Shroid can also summon a [[Shroob saucer]] to bring a [[Spike Ball|spiked ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a [[hammer]] strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly.
A Shroid can also summon a [[Shroob saucer]] to bring a [[Spike Ball|spiked ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a [[hammer]] strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly.


The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged).
The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged).


[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way.
[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way.

Latest revision as of 01:59, December 10, 2024

Shroid
Animated idle of a Shroid
Sprite from Mario & Luigi: Partners in Time
First appearance Mario & Luigi: Partners in Time (2005)
Latest appearance Mario & Luigi: Bowser's Inside Story (2009) (cameo)
Variant of Shroob
Sprite piece of a Shroid from Mario & Luigi: Partners in Time

Shroids are gray Shroob robots with yellow spots and green lenses. They appear in the game Mario & Luigi: Partners in Time, and they are found in Toad Town. In the field, Shroids open fire upon intruders into their territory. Their name is a portmanteau of "Shroob" and "android".

In battle, a Shroid can trap Mario and Luigi in crystals in a manner similar to the Elder Shrooboid as it charges an energy blast in its arm cannon. The brothers can break these crystals by repeatedly jumping. After breaking the crystals, one of the brothers can jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at is determined by who it first traps in a crystal.

A Shroid can also summon a Shroob saucer to bring a spiked ball to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a hammer strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has HP left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the dizzy status if not countered properly.

The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged).

Mecha-Chomps from Mario & Luigi: Superstar Saga and Mechakoopas in Mario & Luigi: Superstar Saga + Bowser's Minions, Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam malfunction in a way similar to a Shroid and are battled in a very similar way.

Statistics[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Partners in Time enemy
Shroid
Animated idle of a Shroid HP 105 POW 130 Defense 108
Experience 140 Coins 15 Speed 50
Location(s) Toad Town Role Common Item drop Ultra Drop – 15%
None – 0%
Level 21 Battled by Anyone
Notice: Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゲドンコマシーン[?]
Gedonko Mashīn
Shroob Machine
French Xhampoïde[?] Portmanteau of Xhampi ("Shroob") and androïde ("android")
German Shroid[?] -
Italian Shroide[?] Portmanteau of "Shroob" and androide ("android")/droide ("droid")
Korean 게돈코머신[?]
Gedonko Meosin
Shroob Machine
Spanish Mecashroob[?] Portmanteau of mecánico ("mechanical") and "Shroob"

Trivia[edit]