1-UP Studio: Difference between revisions
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Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref> The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref> | Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref> The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref> | ||
As of 2013, the company changed its name to the current one,<ref name="1-uphistory" /> and producer [[Yoshiaki Koizumi]] became the director of the company.<ref>[https://1-up-studio.jp/company/outline.html Corporate outline page on 1-Up Studio's official website]</ref> Their logo served as the basis for | As of 2013, the company changed its name to the current one,<ref name="1-uphistory" /> and producer [[Yoshiaki Koizumi]] became the director of the company.<ref>[https://1-up-studio.jp/company/outline.html Corporate outline page on 1-Up Studio's official website]</ref> Their logo is based on that of Nintendo's subsidiary Mario Club, which also served as the basis for [[Nintendo Cube]]'s logo upon their rebranding in September 2024. | ||
==''Super Mario'' games developed== | ==''Super Mario'' games developed== |
Latest revision as of 22:44, November 17, 2024
1-UP Studio | |
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Founded | June 2000[?] |
First Super Mario game | Super Mario 3D Land |
Latest Super Mario game | Super Mario 3D World + Bowser's Fury |
Current president | Gen Kadoi |
1-UP Studio (formerly known as Brownie Brown) is a Japanese video game developer and wholly owned subsidiary of Nintendo[1] based in Tokyo. It was founded by a majority of ex-Square Enix staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company started off primarily developing Japanese role-playing games for handheld systems, but since the early 2010s, it has been involved in the production of some titles in the Super Mario series.
Part of Super Mario 3D Land's development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director Koichi Hayashida closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.[2] The team was contracted again for Super Mario 3D World[3] and later for Captain Toad: Treasure Tracker[4] and Super Mario Odyssey.[5]
As of 2013, the company changed its name to the current one,[1] and producer Yoshiaki Koizumi became the director of the company.[6] Their logo is based on that of Nintendo's subsidiary Mario Club, which also served as the basis for Nintendo Cube's logo upon their rebranding in September 2024.
Super Mario games developed[edit]
Title | Year released | Console |
---|---|---|
Super Mario 3D Land | 2011 | Nintendo 3DS |
Super Mario 3D World | 2013 | Wii U |
Captain Toad: Treasure Tracker | 2014 | Wii U |
Super Mario Odyssey | 2017 | Nintendo Switch |
Captain Toad: Treasure Tracker | 2018 | Nintendo Switch, Nintendo 3DS |
Super Mario 3D All-Stars | 2020 | Nintendo Switch |
Super Mario 3D World + Bowser's Fury | 2021 | Nintendo Switch |
Gallery[edit]
The former Brownie Brown logo, whose only relevance to the Super Mario franchise is as a co-developer of Super Mario 3D Land
A statue of Mario holding a 1-Up Mushroom in 1-UP Studio
External links[edit]
References[edit]
- ^ a b Corporate history page on 1-UP Studio's official website
- ^ How Super Mario Survived the Quake (Accessed April 02, 2012)
- ^ Edge: The Making of Super Mario 3D World (Archived as of November 22, 2014)
- ^ Development info page on 1-Up Studio's official website
- ^ 2018 guide to 1-Up Studio. Retrieved March 10, 2018.
- ^ Corporate outline page on 1-Up Studio's official website