Jr.'s Jauntlet: Difference between revisions
mNo edit summary |
(add image, introduction (whose wording could be improved), controls, in-game text. should be enough to stop it from being deleted i think) |
||
Line 2: | Line 2: | ||
{{new subject}} | {{new subject}} | ||
{{minigame infobox | {{minigame infobox | ||
|image= | |image=[[File:SMPJ TV arena minigame.png|260px]] | ||
|appears_in=''[[Super Mario Party Jamboree]]'' | |appears_in=''[[Super Mario Party Jamboree]]'' | ||
|type=Showdown minigame | |type=Showdown minigame | ||
Line 9: | Line 9: | ||
}} | }} | ||
'''Jr's Jauntlet''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Bowser Jr.]], and has four players avoid a series of waves to earn points. | '''Jr's Jauntlet''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Bowser Jr.]], and has four players avoid a series of waves to earn points. | ||
==Introduction== | |||
The players look around aimlessly as Bowser Jr. flies onto the screen in his [[Koopa Clown Car]].. Bowser Jr. laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies. | |||
==Gameplay== | ==Gameplay== | ||
Line 16: | Line 19: | ||
*A [[Chain Chomp]] bouncing around the arena, like the Chain Chomp event in [[Bowser's Block Battle]]. | *A [[Chain Chomp]] bouncing around the arena, like the Chain Chomp event in [[Bowser's Block Battle]]. | ||
The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he will use his | The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he will use his Koopa Clown Car's mechanical boxing gloves to damage the players, who have twenty seconds to avoid him. Players who survive the wave hitless are awarded three points. | ||
==Controls== | |||
*{{button|switch|stick}} – Move | |||
*{{button|switch|jc-right}} – Action | |||
*{{button|switch|jc-bottom}} – Punch | |||
==In-game text== | |||
''"Endure Bowser Jr.'s challenges to earn points. The player with the most points wins!"'' | |||
{{SMPJ minigames}} | {{SMPJ minigames}} | ||
[[Category:Super Mario Party Jamboree new minigames]] | [[Category:Super Mario Party Jamboree new minigames]] |
Revision as of 10:37, October 23, 2024
The page(s) you recently created (New stub article) has/have been put up for deletion, has been deleted, or turned into a redirect. This may be because it violated at least one of the policies and/or guidelines of the Super Mario Wiki. There are some things you can do to ensure this doesn't happen again.
If the article has only been tagged to be deleted you can still fix or expand it, but an administrator may delete it at any time, so please act quickly. Thank you for reading, and keep contributing! |
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Jr.'s Jauntlet | |
---|---|
Appears in | Super Mario Party Jamboree |
Type | Showdown minigame |
Jr's Jauntlet is a Showdown minigame in Super Mario Party Jamboree. It is centered around Bowser Jr., and has four players avoid a series of waves to earn points.
Introduction
The players look around aimlessly as Bowser Jr. flies onto the screen in his Koopa Clown Car.. Bowser Jr. laughs and pushes a couple buttons on a remote he is holding, causing the floor of the minigame arena to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies.
Gameplay
In this minigame, four players must avoid ten bite-sized waves of enemy attacks, most of them lasting for five seconds. Players earn a point for each wave they manage to not get hit during, and said waves may include:
- Biddybuds strolling in a rectangular pattern.
- A pair of Fire Bros throwing Fireballs at the players.
- A Chain Chomp bouncing around the arena, like the Chain Chomp event in Bowser's Block Battle.
The tenth and final wave is unique, as it involves Bowser Jr. himself. In this wave, he will use his Koopa Clown Car's mechanical boxing gloves to damage the players, who have twenty seconds to avoid him. Players who survive the wave hitless are awarded three points.
Controls
- – Move
- – Action
- – Punch
In-game text
"Endure Bowser Jr.'s challenges to earn points. The player with the most points wins!"